This page serves as a showcase for the D&D Characters that I create for my games. For each character, I give a backstory, any sketches/illustrations I may have for that character, and a stat block.
Elwythe was born to a wealthy mercenary captain who not only owned land, but controlled a sizeable town as well.
When Elwythe was 10 he began his arms training like any other nobleman's son. However, he excelled at planning and strategy. In one of the war games he used to play with his father's men as a training exercise, Elwythe and one other man were able to defeat the rest of the mercenary company.
Around Elwythe's sixteenth birthday, the day he would join the ranks of the mercenary company, he was out gathering lumber for the feast fire when he smelt smoke. He ran home as fast as he could only to find the entire town burned to the ground. Elwythe searched everywhere for his family but all he could find was a ring he had given to his twelve-year-old sister. At that moment he took up Narwath, his father’s blade, and swore an oath by it that he would not rest until he discovered who had sacked his home and take his head.
A loner, Elwythe rarely seeks companionship of any kind. He is very driven, a trait that prevents him from staying in one place for too long. Elwythe is an accomplished battle tactician and warrior; he keeps his cool no matter what is going on around him. Although he tells people that he is only out for revenge, he has been known to help those in need (though he never takes credit for it) and he displays a very developed sense of honour.
Although skilled in fighting a foot, Elwythe prefers to charge into battle astride his large black warhorse, Agamemnon. However, he sees himself more as a heavy cavalryman rather than a knight and, as such, he uses either Narwath or a heavy flail, as well as his mount, to crush his opponents.
The Stormclaw family has been on friendly terms with the Dwarves for generations, ever since Celdan and Brinden Stormclaw (Elwythe’s great ancestors) fought alongside the Dwarves in the Goblin Wars. In fact Elwythe’s infamous Rune Sword Narwath was a gift from Ban, an Elder from the Khęzed-mé Clan, to Elwythe’s father.
Elwythe himself has also been named “Elf-Friend”.
Elwythe Stormclaw: Male Human Fighter 8; Alignment: Lawful Neutral; Deity: St. Cuthbert; Age: 18; Height: 5'11"; Weight: 175lbs.; Eyes: Gray; Hair: Black; Skin: Fair; Init +7 (+3 Dex, +4 Improved Initiative); Defense 21 (+8 armor, +2 shield, +1 Dex); Spd 20ft/15ft; HP 83; Atk +11/+5 melee (1d3+3, unarmed) or +13/+8 melee (1d10+7/19-20/x2, Narwath) or Atk +11/+5 melee (1d8+3/x2, flail) or Atk +11/+5 melee (1d8+3/x3, lance) or +11/+5 ranged (1d6+3/x2, +3 composite shortbow) or +11/+5 ranged (1d6+3/x2, javelin); SV Fort +9, Ref +6, Will +4; SZ M; Str 16, Dex 16, Con 14, Int 14, Wis 12, Cha 10.
Equipment:Narwath, flail, composite shortbow (+3 mighty), quiver (20 arrows), lance, 10 javelins, fullplate armor, heavy steel shield, backpack, waterskin, bedroll, sack, flint & steel, 2 weeks rations, warhorse (Agamemnon), Bridle of Riding, saddlebags, military saddle, 3 days' feed.
Skills: Climb +11, Handle Animal +11, Intimidate +7, Jump +6, Listen +4, Read/Write Common, Read/Write Dwarvish, Read/Write Elvish, Ride +16, Speak Common, Speak Dwarvish, Speak Elvish, Spot +5.
Feats: Cleave, Exotic Weapon Proficiency (bastard sword), Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge, Trample, Weapon Focus (bastard sword), Weapon Specialization (bastard sword).
GNUNGBIT MURNIG Gnungbit Murnig: Male Gnome Bard 3/Fighter 2; Alignment: Chaotic Neutral; Deity: Garl Glittergold; Age: 59; Height: 3'5"; Weight: 45lbs.; Eyes: Ice Blue; Hair: Blond; Skin: Tan; Init +7 (+3 Dex, +4 Improved Initiative); Defense 19 (+4 armor, +3 Dex, +1 size, +1 natural); Spd 20ft; HP 30; Atk +7 melee (1d2+2, unarmed) or +9 melee (1d4+2/18-20/x2, rapier) or Atk +7 melee (1d3+2/19-20/x2, dagger) or +8 ranged (1d6/19-20/x2, light crossbow) or +8 ranged (1d3+2/19-20/x2, dagger); SQ +1 to attack rolls vs. kobolds/goblinoids, +4 dodge bonus vs. giants, +2 save vs. illusion, +1 to save DC of illusion spells), Bardic Knowledge, Low-light Vision, Dancing Lights (1/day), Speak with Animals (1/day), Bardic Music (Fascinate, Inspire Courage +1, Inspire Competence), Spells/Day (6 0-level, 4 1st-level); SV Fort +5, Ref +6, Will +4; SZ S; Str 14, Dex 16, Con 13, Int 13, Wis 13, Cha 16.
Equipment: Masterwork adamantine rapier, 2 daggers, light crossbow, masterwork studded leather armor, amulet of natural armor, backpack, waterskin, bedroll, sack, flint & steel, 2 weeks rations, 10ft rope, grappling hook, parrot.
Skills: Balance +8, Bluff +6, Climb +6, Concentration +4, Diplomacy +5, Hide +7, Jump +4, Knowledge (history) +11, Listen +3, Move Silently +6, Perform (dance) +6, Perform (sing) +6, Perform (play lute) +5, Read/Write Common, Read/Write Gnomish, Read/Write Minn, Sense Motive +6, Sleight of Hand +6, Speak Common, Speak Gnomish, Speak Minn, Tumble +9, Use Rope +6.
Feats: Dodge, Improved Initiative, Mobility, Weapon Finesse.
Spells: Charm Person, Cure Light Wounds, Detect Magic, Lullaby, Mage Hands, Prestidigitation, Resistance, Summon Instrument, Summon Monster I.
Thjorvald son of Thorfinn son of Sigurd was born in the Dwarven stronghold of Khęzed-môr of the Clan Khęzed-mé in the Grey Mountains of the West. Descending from a long line of Dwarven heroes, Thjorvald is to become a clan leader, but he must first earn his title. To accomplish this, Thjorvald has set out looking for adventure and a way to make a name for himself in the world outside the halls of Khęzed-môr.
Following the Dwarven traditions, Thjorvald was taught the arts of combat from an early age. He proved himself especially adept at melee combat, reveling in the feel of an axe in his hand. Despite his gifts Thjorvald has found it difficult to live up to his father’s or even his grandfather’s name; Thorfinn is a renowned warrior of the Goblin Wars, while Sigurd’s name has been immortalized in song for single-handedly slaying a Frost Giant. Because of this feeling of inadequacy, Thjorvald is quick to try to prove himself or to test his combat skills.
Thjorvald prefers to sacrifice the additional protection of a shield in favour of dealing out two-fisted death with paired War Axe and War Hammer. He does, however, enjoy adorning his armour with the tusks of Goblinoids and other monster races.
Thjorvald Thorfinsson: Male Dwarf Fighter 8; Alignment: Lawful Good; Deity: Moradin; Age: 57; Height: 4'6"; Weight: 238lbs.; Eyes: Black; Hair: Red; Skin: Ruddy; Init +2 (+2 Dex); Defense 21/23 (+8 armor, +2 shield, +2 Dex, +1 natural); Spd 20ft; HP 83; Atk +15/+10 melee (1d3+7, unarmed) or +17/+12 melee (1d10+9/x3, Dwarven waraxe) or Atk +18/+13 melee (1d8+7/x3, Perditor Mortua) or Atk +13/+8 +13 melee (1d8+7/1d6+7/x3, Dwarven urgrosh) or +10/+5 ranged (1d6+7/x2, throwing axe) ; SQ +1 to attack rolls vs. goblinoids, +4 dodge bonus vs. giants, +2 save vs. poison, +2 save vs. spell, +4 vs. trample/bullrush, Dark Vision (60ft.), Stone Cunning +2, Sense Depth; SV Fort +8, Ref +4, Will +3; SZ M; Str 20, Dex 14, Con 15, Int 11, Wis 12, Cha 7.
Equipment: Dwarven waraxe, Perditor Mortua, 2 throwing axes, Dwarven urgrosh, banded mail (+3 Str, +2 AC), heavy wooden shield, amulet of natural armor, guantlets of ogre strength, ring of strength, backpack, waterskin, bedroll, sack, flint & steel, leather satchel, torch, 2 healing potions, 2 weeks rations, scroll of haste, scroll of bull's strength.
Skills: Appraise +2, Craft (jewllry) +6, Diplomacy +3, Listen +4, Read/Write Common, Read/Write Dwarvish, Speak Common, Speak Dwarvish, Spot +4.
Feats: Cleave, Combat Reflexes, Dodge, Power Attack, Two-Weapon Fighting, Weapon Focus (Waraxe), Weapon Focus (war hammer), Weapon Specialization (waraxe).