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[Introduction] [Sources]

The Seven Forms of Lightsaber Combat
Form I:[Shii-Cho] Form II:[Makashi] Form III:[Soresu] Form IV:[Ataru] Form V:[Shien] Form V:[Djem So] Form VI:[Niman] Form VII:[Juyo] Form VII:[Vaapad]

Additional Lightsaber Disciplines
[Form Zero] [Katarn] [Jar'Kai] [Lus-Ma] [Sokan] [Chouchou] [Kai-Kan]

Sith Fighting Disciplines
[Dun Möch] [Vazena]




INTRODUCTION

    The feats that follow are an attempt to improve upon the Lightsaber Form Feats presented in the Hero's Guide and its Web Enhancements. I tried to set up a system of progression similar to that found with the Martial Arts Feats, as well as shape the feats to better represent the Lightsaber Form on which each is based. I did a lot of looking around through as many sources I could find to try to put together a comprehensive guide to a number of different disciplines. I refused to pick and choose between names and contradictory sources, instead I tried to develop a unified set of disciplines and forms. The naming system is based on those given in the Star Wars Insider article. Shien Mastery as presented in the Hero's Guide Web Enhancement has become Lus-Ma to prevent confusion, and Niman Mastery from the same source has become Jar'Kai to reflect the reference found in Star Wars MedStar I: Battle Surgeon ("He was a virtuoso with twin lightsabers, one of the few ever to master the Jar'Kai technique."), Sokan Mastery remains unchanged. Vaapad has been added as the 'Mastery' Feat of Form VII to reflect the "Essay on Vaapad" on the Jedi Council Forums ("...it should be remembered that the original Juyo maneuvers and the Vaapad maneuvers are distinct, but together they form the completed Form VII."). Also, Djem So has been added as a discipline within Form V to moderate between conflicting sources.
    I should note that, in my games, I allow these feats to be selected as Jedi bonus feats (as the Bonus Knight Feat, as a Jedi Weapon Master's bonus feat, etc.).



The Seven Forms of Lightsaber Combat Feats

    Since the dawn of Jedi history, seven fighting disciplines have arisen, known as the Seven Forms. The Forms represent differing styles and philosophies of combat. Each Form has its respective merits, and as seen in Attack of the Clones, all of them are still in use.



FORM I: SHII-CHO

    Millennia before the Clone Wars, advanced technology replaced metal swords with energy-beam lightsabers. In this transition the first Form was born. Jedi Masters created Form I from ancient sword-fighting traditions, since the principles of blade combat remained much the same. The basics of attack, parry, body-target zones, and the practice drills called velocities are all here.
    Young Jedi still begin their training by learning Form I.

Acknowledged practitioners: Kit Fisto

Exotic Weapon Proficiency (lightsaber)
Proficiency with a lightsaber is taught to Jedi from a very young age. What the instructor is actually teaching are the basics of Form I. Therefore, Exotic Weapon Proficieny (lightsaber) is considered a part of the Shii-Cho Form.
Prerequisites: Found in SWRPG Core Rulebook
Benefits: Found in SWRPG Core Rulebook


Shii-Cho
Your skill with a lightsaber gives you an advantage in close combat, allowing you to quickly disarm opponents.
Prerequisites: Attuned, Control, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Jedi level 7th
Benefits: You gain a +4 bonus to Disarm checks when wielding a lightsaber in close combat (within 2m step of opponent).


Shii-Cho Mastery
You are able to anticipate your opponent’s actions in close combat which allows you to turn aside more attacks and find weaknesses in your opponent’s defense.
Prerequisites: Attuned, Control, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Lightsaber Defense, Weapon Focus (lightsaber), Shii-Cho, Jedi level 11th
Benefits: You gain a +1 Dodge bonus to Defense, a +1 bonus to attack rolls, and a +1 bonus to damage rolls when wielding a lightsaber in close combat (within a 2m step of opponent).



FORM II: MAKASHI

    The ultimate refinement of lightsaber-to-lightsaber combat became Form II, advancing the precision of blade manipulation to its finest possible degree and producing the greatest dueling masters the galaxy has ever seen.
    Today Form II is an archaism studied by almost no one in the Jedi Order, because it is not relevant to current tactical situations, in which Jedi enemies rarely fight with lightsabers. Even with the resurgence of the Sith, confrontation of an enemy with a lightsaber is an exceedingly rare prospect for a Jedi, so they continue to focus on more practical Forms. Sith expecting to battle lightsaber-wielding Jedi, however, find Form II a powerful technique.
    Form II is the chosen discipline of the Machiavellian Separatist Count Dooku, who wields it to devastating effect. His utterly precise moves overwhelm Jedi who are not accustomed to the special requirements of lightsaber dueling. With Form II, Dooku holds his own even against Master Yoda.

Acknowledged practitioners: Count Dooku, Exar Kun

Makashi
You are skilled in ancient fencing techniques at turning lightsaber attacks.
Prerequisites: Dex 15, Burst of Speed, Control, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Weapon Finesse (lightsaber), Jedi level 7th
Benefits: You gain a +3 Dodge bonus to Defense against lightsaber attacks when wielding a lightsaber.


Makashi Mastery
You are skilled at making precision strikes that can severely impair you opponent.
Prerequisites: Dex 15, Burst of Speed, Control, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Improved Critical (lightsaber), Makashi, Weapon Finesse (lightsaber), Weapon Focus (lightsaber), Jedi level 11th
Benefits: If on your attack you inflict Wound Point damage, you deal an additional 1 point of Constitution damage.



FORM III: SORESU

    The third great lightsaber discipline was first developed in response to the advancement of blaster technology in the galaxy. As these weapons spread widely into the hands of evildoers, Jedi had to develop unique means of defending themselves. Form III thus arose from "laserblast" deflection training. Over the centuries it has transcended this origin to become a highly refined expression of non-aggressive Jedi philosophy. Form III maximizes defensive protection in a style characterized by tight, efficient movements that expose minimal target area compared to the relatively open style of some of the other Forms.
    Obi-Wan Kenobi takes up a dedication to Form III after the death of Qui-Gon Jinn (who favored Form IV), since it was apparent to Kenobi that Jinn's defense was insufficient against the Sith techniques of Darth Maul. True Form III masters are considered invincible. Even in his elder years, Kenobi remains a formidable Form III practitioner.
    Even the extraordinarily deadly Jango Fett is unable to penetrate Obi-Wan Kenobi's superb lightsaber defenses.

Acknowledged practitioners: Obi-Wan Kenobi, Luminara Unduli, Barriss Offee

Soresu
You are exceptionally skilled at deflecting and redirecting blaster bolts and other projectiles.
Prerequisites: Control, Dodge, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Lightsaber Defense, Jedi level 7th
Benefits: You gain a +1 bonus on attack rolls when using Deflect (attack) and a +1 Dodge bonus to Defense when using Deflect (defense).


Soresu Mastery
You are skilled enough at deflecting blaster bolts that you can do so without sacrificing mobility.
Prerequisites: Control, Dodge, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Knight Defense, Lightsaber Defense, Mobility, Soresu, Jedi level 11th
Benefits: You may move at ½ speed while using Deflect (defense) or Deflect (attack).
Normal: You must sacrifice a move action the round after you use Deflect (defense) or Deflect (attack).



FORM IV: ATARU

    Form IV is the most acrobatic Form, heavily emphasizing Jedi abilities to run, jump, and spin in phenomenal ways by using the Force. Masters of Form IV incorporate all of the ways in which the Force helps them go beyond what is physically possible. Their lightsaber combat is astonishing to watch, filled with elaborate moves in the center of which a Jedi may be all but a blur. Yoda, with his deep emphasis on the Force in all things, is a Form IV master. Form IV was also the chosen discipline of Qui-Gon Jinn and the early choice of his apprentice Obi-Wan Kenobi.
    Ordinarily Yoda walks with a slight limp, his ancient body wracked with arthritis and the normal infirmities of old age. In combat however, the diminutive Jedi Master presents extraordinary strength and reflexes - entirely the result of focusing the Force through his physical body and not just his spirit, as is his usual emphasis.

Acknowledged practitioners: Yoda, Qui-Gon Jinn

Ataru
Your focus on the combination of Force power and agility allows you to strike equally quick and powerful.
Prerequisites: Control, Combat Reflexes, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Weapon Finesse (lightsaber), Jedi level 7th
Benefits: You may add your Dexterity modifier to damage when wielding a lightsaber one-handed and 1.5xs your Dexterity modifier to damage when wielding it two-handed instead of using Strength modifier.


Ataru Mastery
By allowing the Force to flow through you, you are able to execute feats of agility to augment your skills with a lightsaber.
Prerequisites: Ataru, Control, Combat Reflexes, Dodge, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Mobility, Weapon Finesse (lightsaber), Jedi level 11th
Benefits: Once per round, while making a full attack with your lightsaber, you may make one Jump or Tumble action between attacks. Additionally, whenever you attack an opponent with your lightsaber following a Jump or Tumble (that does not provoke an attack of opportunity), you gain a +2 bonus to attack and damage rolls.



FORM V: SHIEN

    During an era when Jedi were called upon to more actively maintain the peace in the galaxy, Form V arose alongside Form IV to address a need for greater power among the Jedi. Jedi Masters who felt that Form III could be too passive developed Form V. A Form III master might be undefeatable, but neither could he necessarily overcome his enemy. Form V focuses on strength and lightsaber attack moves. This Form exploits the ability of the lightsaber to block a blaster bolt and turns this defensive move into an offensive attack by deflecting the bolt deliberately towards an opponent. A dedication to the power and strength necessary to defeat an enemy characterizes the philosophy of Form V, which some Jedi describe by the maxim "peace through superior firepower." To some Jedi Knights, Form V represents a worthy discipline prepared for any threat; to others Form V seems to foster an inappropriate focus on dominating others.
    As the Clone War begins, Anakin Skywalker dedicates himself to Form V in his increasingly blind quest for strength. As Darth Vader he will still be using Form V when he confronts Obi-Wan Kenobi and later Luke Skywalker.

Acknowledged practitioners: Anakin Skywalker, Luke Skywalker

Shien
You are skilled at aggressively turning an enemy’s own firepower against himself.
Prerequisites: Control, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Lightsaber Defense, Weapon Focus (lightsaber), Jedi level 7th
Benefits: You gain a +1 bonus on attack rolls when using Deflect (attack). Additionally, you may use Deflect (attack) on attack rolls that miss by 10 or less.


Shien Mastery
Your skill at redirecting blaster bolts allows you to turn shots that would normally go wide of your position.
Prerequisites: Control, Dodge, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Knight Defense, Lightsaber Defense, Shien, Weapon Focus (lightsaber), Jedi level 11th
Benefits: You may use Deflect (attack) on attack rolls that miss by 15 or less.


Djem So (a discipline within Form V)
    The discipline known as Djem So is a specialized technique within the Form V style. Djem So stems from Shien’s use of strength to redirect blaster bolts but focuses on more offensive techniques; it uses brute strength to beat down an opponent’s defenses. Many Jedi mistakenly refer to Form V simply as Djem So because the most well known practitioners of the Form specialize in Djem So. It must be remembered, however, that Form V deals primarily with blaster deflection techniques and that the specialized variant of Djem So is a more offensive style that focuses on attack and not defense.

Djem So
Your focus on strength in combat gives you added power when fighting with a lightsaber.
Prerequisites: Combat Reflexes, Control, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Lightsaber Defense, Power Attack, Shien, Weapon Focus (lightsaber), Jedi level 11th
Benefits: You may add 1.5xs your Strength modifier to damage when wielding a lightsaber one-handed and 2xs your Strength modifier to damage when wielding it two-handed.



FORM VI: NIMAN

    In the time of Palpatine's Chancellorship, Form VI is the current standard in Jedi lightsaber training. This Form balances the emphases of other Forms with overall moderation, in keeping with the Jedi quest to achieve true harmony and justice without resorting to the rule of power. It is considered the "Diplomat's Form" because it is less intensive in its demands than the other disciplines, allowing Jedi to spend more time developing their skills in perception, political strategy, and negotiation. In practice, Form VI is a combination of Forms I, III, IV, and V. Young Jedi spend their first few years studying Form I and then a year or two with each additional Form before completing their training. By comparison, a Form VI master will spend at least ten years studying only that Form after completing the basic Form I training.
    Form VI well suits the modern Jedi's role in the galaxy, in which a Knight overly trained in martial combat might be at a loss to resolve a complex political conflict between star systems. However, full masters of other Forms sometimes consider Form VI to be insufficiently demanding.
    In an increasingly dangerous galaxy, the "Diplomat's Form" might not be enough against serious combat dangers. All the Form VI Jedi Knights who fight on Geonosis die in the arena battle.

Acknowledged practitioners: Coleman Trebor

Niman
You are skilled at defusing hostile situations even in the middle of combat.
Prerequisites: Sense, Link, Combat Expertise, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Jedi level 7th
Benefits: When wielding a lightsaber, you may use the following skills as a move action during combat: Diplomacy, Intimidate, and Sense Motive.


Niman Mastery
You are an expert at defusing hostile situations even in the middle of combat.
Prerequisites: Sense, Link, Combat Expertise, Peacemaker, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Lightsaber Defense, Niman, Jedi level 11th
Benefits: When wielding a lightsaber, you gain a +4 bonus on checks made for Diplomacy, Intimidate, and Sense Motive.



FORM VII: JUYO

    Only high-level masters of multiple Forms can achieve and control the ultimate discipline known as Form VII. This is the most difficult and demanding of all Forms, but it can eventually lead to fantastic power and skill. Form VII employs bold, direct movements, more open and kinetic than Form V but not so elaborate in appearance as Form IV. In addition to very advanced Force-assisted jumps and movements, Form VII tactics overwhelm opponents with seemingly unconnected staccato sequences, making the Form highly unpredictable in battle. This trait makes for a much more difficult execution than the graceful, linked move sequences of Form IV. Form VII requires the intensity of Form V, but much greater energy since that focus is wielded more broadly. Form VII draws upon a deeper well of emotion than even Form V, yet masters it more fully.
    The outward bearing of a Form VII practitioner is one of calm, but the inner pressure verges on explosion. Form VII is still under development since so few can achieve the necessary mastery to advance the art.
    Form VII master Mace Windu fights alongside Form III practitioner Obi-Wan Kenobi in the Battle of Geonosis. This spiritually dangerous regimen cuts perilously close to the Sith intensity of focus on physical combat ability. Mace Windu is one of the only current practitioners of Form VII.

Acknowledged practitioners: Mace Windu, Sora Bulq, Depa Billaba

Juyo
By weaving a series of apparently unrelated patterns you are able to catch your opponents unawares.
Prerequisites: Dex 13, Dodge, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Improved Critical (lightsaber), Improved Feint, Jedi level 8th (at least 3 of which must be taken of Jedi Weapon Master)
Benefits: Whenever you make a melee attack with your lightsaber, you may attempt a Bluff check to feint against your target as part of that attack. If successful, the target loses its Dexterity bonus to Defense for that attack only.
Special: When confirming a critical hit with a lightsaber, you gain a +2 bonus on the attack roll.


Vaapad (a discipline within Form VII)
    The set of maneuvers known as "Vaapad" consists within Form VII of lightsaber combat. The original Juyo plus Vaapad makes a fully completed Form VII. The original Form VII was rarely practised. At the time of the Clone Wars, only 3 Jedi practiced Juyo. When Vaapad was introduced, many young Padawans began to mistakenly refer to the fully complete Form VII as Vaapad. This is because most did not know much about the original Juyo, and when Vaapad was created, it was assumed to be Form VII. The name stuck, so one may find numerous texts where Form VII is referred to as Vaapad. Even Mace Windu himself sometimes refers to the seventh Form as Vaapad. However, it should be remembered that the original Juyo maneuvers and the Vaapad maneuvers are distinct, but together they form the completed Form VII.
    Vaapad was developed by Mace Windu and Sora Bulq.

Vaapad (Form VII Mastery)
You resemble a vaapad when fighting, attacking with multiple strokes at a time.
Prerequisites: Dex 13, Combat Reflexes, Dodge, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Improved Critical (lightsaber), Improved Feint, Juyo, Force Skill ranks 12+, Tumble 8+ ranks, Jump 6+ ranks, Jedi level 14th (at least 6 of which must be taken of Jedi Weapon Master)
Special Prerequisites: Must have no more than 2 Dark Side Points (although surpassing this after gaining the feat does not negate its benefits).
Benefits: When wielding a lightsaber, you may choose to sacrifice any bonuses you would normally get from your abilities (Strength or Dexterity) in order to make extra attacks during a full attack action. Your extra attacks equal your ability modifier. The first attack is taken with your highest bonus with each successive attack suffering a cumulative -5 penalty (ie. +0/-5/-10 etc).
Special: Feats and abilities that raise you Strength or Dexterity scores also affect your number of attacks.
Penalties: Because Vaapad focuses so completely on combat there is a natural pull on the Jedi to release his more aggressive tendencies. As a result, the Jedi must make a Will Saving Throw of 12 + the number of bonus attacks gained from Vaapad. If the Jedi fails the save, he gains a Dark Side Point.




Additional Lightsaber Disciplines

FORM ZERO

    Originally defined by Jedi Master Yoda to describe the lightsaber technique of Felanil Baaks, Form Zero became the basis for the instruction of lightsaber combat. In its simplest form, Form Zero is the art of wielding a lightsaber that has not been ignited. While it seemed silly to many Padawan learners, the underlying message could not be ignored. In order for a Jedi to protect and serve the galaxy, they must know when to ignite their lightsaber for combat, and when to leave the weapon at his side. The understanding of another being's situation was the key to the knowledge of right and wrong, and any student who could understand the necessity of Form Zero and use it to mediate a solution - without resorting to violence - was truly gifted with the Force.
    Although Form Zero is taught to all Padawans, to truly master the discipline requires a certain level of dedication.


KATARN

    The Katarn Discipline (named as much for the New Republic agent Kyle Katarn who pioneered the technique as for the deadly katarn of the forests of Kashyyyk) is a three pronged discipline. It involves mastering three different styles of lightsaber combat; medium, fast, and strong. Each style has its own unique strengths and weaknesses. The medium style focuses on general lightsaber techniques such as blast deflection and general stabs and swings, is comprised of a base stance in which the lightsaber is held at the hip with the blade across the body, and is balanced for all combat situations. The fast style is an economic fighting style that is made up of a number of fast, sequential attacks that leave the Jedi open to counterattack as little as possible all stemming from a low stance where the lightsaber is held at the ready directly in front of the Jedi and is excellent for fighting multiple opponents. The strong style starts in a high stance where the lightsaber is held at the Jedi’s shoulder and consists of powerful single blows that are meant to break through an opponent’s defenses, which tend to leave the Jedi vulnerable to counterattack.

Acknowledged practitioners: Kyle Katarn

Medium Style
The medium style is the base style of the Katarn lightsaber discipline.
Prerequisites: Control, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Jedi level 1st
Benefits: When wielding a lightsaber, you gain a +1 competency bonus on all attack rolls.


Fast Style
The Fast Style involves holding the lightsaber low and in front of the body. It is a collection of easily linked moves that leave the Jedi open to counterattack as little as possible. The drawback to this form is that attacks tend to be less powerful than average.
Prerequisites: Burst of Speed, Combat Reflexes, Control, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Medium Style, Jedi level 4th
Benefits: When wielding a lightsaber, you may choose to take a number of additional attacks equal to your Wisdom modifier during a full attack action. The first attack is taken with your highest bonus with each successive attack suffering a cumulative -5 penalty (ie. +0/-5/-10 etc). Taking these extra attacks causes all of your attacks to deal only half their normal damage.


Strong Style
The Strong Style involves holding the blade high and cocked at the Jedi’s shoulder, ready to deliver a powerful blow. This discipline is powerful but slow.
Prerequisites: Base attack bonus +8, Control, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Improved Critical (lightsaber), Medium Style, Power Attack, Jedi level 7th
Benefits: When wielding a lightsaber, as a full-round action you may choose to make a single attack (instead of a full attack) at double your critical threat range.



JAR'KAI

    Jar’Kai is often taught in the Jedi Order but rarely mastered by more than a few Jedi each generation. Jar’Kai teaches the use of two lightsabers simultaneously, which can be used as a pair of offensive weapons, or as an offensive weapon and a parrying blade. Many Jedi students study the basics of Jar’Kai, and such rudimentary training has often been the edge needed to prevail over a foe.

Acknowledged practitioners: Joclad Danva

Jar'Kai
Jar’Kai involves wielding two lightsabers simultaneously with great speed and deadliness.
Prerequisites: Base attack bonus +8, Ambidexterity, Exotic Weapon Proficiency (lightsaber), Improved Two-Weapon Fighting, Two-Weapon Fighting
Benefits: When fighting with 2 lightsabers, the off-hand lightsaber is always considered a light weapon for the purposes of determining the penalty for fighting with two weapons.
Special: A character with this feat using the Off-Hand Parry feat with a lightsaber gains an additional +1 bonus to Defense.



LUS-MA

    The variant style known as Lus-Ma is a rarely seen style that, while effective, is almost a topic of controversy among lightsaber masters due to the drastically different grip taught by practitioners of the style. The style calls for the Jedi to hold the lightsaber horizontally with the tip of the blade out away from the body, and all strikes are made by sweeping the arm forward as though throwing a punch while whipping the blade forward quickly in a broad arc. Adi Gallia was one of the few Jedi around the time of the Clone Wars known to actively practice the form, as was the Anzati Jedi called Nikkos Tyris.

Acknowledged practitioners: Adi Gallia, Nikkos Tyris

Lus-Ma
Lus-Ma lightsaber combat is the practice of an unorthodox method of holding the lightsaber to perform long, sweeping strikes to take down several enemies at a time.
Prerequisites: Base attack bonus +8, Cleave, Exotic Weapon Proficiency (lightsaber), Great Cleave, Power Attack
Benefits: You may make a single extra Attack of Opportunity each round when wielding a lightsaber.
Special: When using the Cleave or Great Cleave feats with a lightsaber, you may take a 2-meter step between each attack a number of times equal to your Dexterity bonus.



SOKAN

    Sokan is a style that focuses on mobility and evasion as a part of lightsaber duelling. Originating during the great wars with the Sith Empire, the style often lead to lightsaber duels that spanned large amounts of terrain as they ran their course. In the time just before the Clone Wars, Sokan warriors integrated many elements of Master Yoda’s highly kinetic use of Form IV into their own ancient techniques to create a blend of styles that relies on mobility and agility. The style encompasses everything from quick, darting movements to smooth tumbles and strikes that arc toward the vital areas of an opponent’s body.

Sokan
Using your mobility and agility you can penetrate an enemy’s defenses.
Prerequisites: Found in the Hero’s Guide Web Enhancement Lightsaber Forms and the Fallanassi
Benefits: Found in the Hero’s Guide Web Enhancement Lightsaber Forms and the Fallanassi



CHOUCHOU

    Like Jar’Kai, Chouchou is often taught to the younglings of the Jedi Order as a means of sharpening their skills with a lightsaber. Also like Jar’Kai, very few of the Order actually master the technique.
    Chouchou teaches the use of the double-bladed lightsaber or lightstaff. The lightstaff is a difficult weapon to master, much more dangerous than a traditional lightsaber; one false move can cost the Jedi a limb. At the time of the Clone Wars there are no known practitioners of Chouchou.

Chouchou
The Chouchou discipline focuses on fighting with a double-bladed lightsaber.
Prerequisites: Dex 15, Base attack bonus +8, Combat Expertise, Exotic Weapon Proficiency (double-bladed lightsaber), Improved Two-Weapon Fighting, Two-Weapon Fighting
Benefits: While you are wielding a lightstaff, attackers do not gain the usual +2 bonus on their attack rolls when flanking you. This feat grants no effect whenever you are attacked without benefit of your Dexterity modifier to Defense, such as when you are flat-footed. You may still be sneak attacked when flanked.



KAI-KAN

    Kai-Kan is more a fighting philosophy than a perfected style of combat. It focuses on fighting in conjunction with another Jedi. Each Jedi in the pair allows the other’s strengths to continue uninhibited while shoring up their weaknesses. A pair of Jedi fighting in this manner are all but invincible and extremely deadly. Masters and their Padawans often practice this technique of tandem fighting, but few ever master the style fully. Qui-Gon Jinn and Obi-Wan Kenobi demonstrated great skill in this technique in their duel with Darth Maul, while Luminara Unduli and her Padawan, Barriss Offee are credited masters of the style.

Acknowledged practitioners: Luminara Unduli & Barriss Offee

Kai-Kan
You are skilled at fighting in tandem with another Jedi.
Prerequisites: Exotic Weapon Proficiency (lightsaber), Force Mind, Force-Sensitive, Guardian’s Guidance, Lightsaber Defense, Sense
Special Prerequisites: Must be within 2m of a fellow Jedi with the Kai-Kan feat.
Benefits: While wielding lightsabers, if neither Jedi chooses to attack for a full round, they each gain a +5 Dodge bonus to Defense. If one Jedi attacks while the other defends, the attacking Jedi may add any bonuses to Defense they have to their attack rolls while the defending Jedi may add any bonuses to attack they may have to the attacking Jedi’s Defense. If both Jedi attack, each gains a +2 competency bonus to all attack rolls.




Sith Fighting Disciplines

DUN MÖCH

    This was the Sith lightsaber combat doctrine of totally dominating an opponent's spirit by whatever means possible. Dun möch usually involved verbal taunts and jests that exposed an opponent's inner doubts and weaknesses. Other forms of dun möch involved the use of the Force to hurl heavy objects at an opponent during combat, distracting the opponent from the true battle.



VAZENA

    This fighting style was developed as an extension of the Sith’s doctrine of controlling the Force. It focuses on the Sith directing the Force to add power to his attacks and to confound his opponent’s blows.



SOURCES

Barnes, Steve, Star Wars The Cestus Deception, Del Rey, 2004.
Bobo, Jack & Reynolds, Dr. David West, “The Seven Forms of Lightsaber Combat”, Star Wars Insider #62, 2002.
Jedi Council Forums, “Penumbra of the Dark Side: An Essay on Vaapad”, http://boards.theforce.net/Literature/b10003/16858530/.
Luceno, James, Star Wars Labyrinth of Evil, Del Rey, 2005.
Luceno, James, Star Wars Revenge of the Sith: The Visual Dictionary, DK, 2005.
Perry, Steve & Reaves, Michael, Star Wars MedStar I: Battle Surgeons, Del Rey, 2004.
Reynolds, David West, Star Wars Attack of the Clones: The Visual Dictionary, DK, 2002.
StarWars.com Databank, www.starwars.com/databank/.
Star Wars Episode II: Attack of the Clones, Lucasfilm Ltd., 2002.
Star Wars Jedi Knight: Jedi Academy, LucasArts Entertainment Company, 2003.
Star Wars Jedi Knight II: Jedi Outcast, LucasArts Entertainment Company, 2002.
Stover, Matthew Woodring, Star Wars Revenge of the Sith, Del Rey, 2005.
Stover, Matthew Woodring, Star Wars Shatterpoint, Del Rey, 2003.
Thompson, Rodney & Wiker, J.D., Star Wars Roleplaying Game: Hero’s Guide, Wizards of the Coast, 2003.
Thompson, Rodney & Wiker, J.D., Star Wars Roleplaying Game: Hero’s Guide Web Enhancement Lightsaber Forms and the Fallanassi, Wizards of the Coast, 2003.