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Characters

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PCs
[Monndo Gude] [Rorrenbecc] [Torn Dol] [Wurrst]
NPCs
[Ysa Bandas]
[Cero "Idiot's Array" Lombardi]



MONNDO GUDE
Monndo Gude: Male Duros Tech Specialist 4; Age: 23; Height: 1.9m; Weight: 65kg; Eyes: Gold; Hair: None; Skin: Blue; Init +3 (+3 Dex); Defense 16 (+3 class, +3 Dex); DR 2; Spd 10m; VP/WP 16/7; Atk +2 melee (1d3-1, unarmed) or +2 melee (stun DC 15, stun baton) or +7 ranged (3d6, blaster pistol); SQ Research, Tech Speciality (computer specialist); SV Fort +0, Ref +7, Will +1; SZ M; FP 2; DSP 0; Rep +2; Str 8, Dex 18, Con 8, Int 19, Wis 9, Cha 10.
    Equipment: Stun baton, blaster pistol, blast helmet & vest, datapad, toolkit, 10 data cards, comlink (x3), credit chip, security kit (mastercraft), stun grenade.
    Skills: Appraise +11, Astrogate +13, Computer Use +16, Diplomacy +5, Disable Device +10, Forgery +6, Hide +3, Knowledge (starfighters) +11, Knowledge (space transports) +11, Pilot +14, Read/Write Basic, Read/Write Dosh, Read/Write Durese, Read/Write Huttese, Read/Write Sullustese, Repair +13, Search +16, Speak Basic, Speak Dosh, Speak Durese, Speak Huttese, Speak Shyriiwook, Speak Sullustese.
    Feats: Gearhead, Skill Emphasis (Computer Use), Spacer, Starship Operation (starfighter), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (simple weapons).


RORRENBECC
Rorrenbecc: Male Wookiee Scout 2/Soldier 2; Age: 50; Height: 2.0m; Weight: 100kg; Eyes: Brown; Hair: Black; Skin: - ; Init +5 (+1 Dex, +4 Improved Initiative); Defense 14 (+3 class, +1 Dex); Spd 10m; VP/WP 40/17; Atk +7 melee (1d3+4, unarmed) or +7 melee (1d6+4/20, ryyk blade) or +4 ranged (3d10/19-20, bowcaster); SQ Heals at twice normal rate, Wookiee Rage, Trailblazing; SV Fort +7, Ref +3, Will +2; SZ M; FP 2; DSP 0; Rep +2; Str 18, Dex 13, Con 14, Int 13, Wis 11, Cha 9.
    Equipment: Bowcaster, ryyk blade, credit chip, comlink.
    Skills: Astrogate +8, Climb +6, Computer Use +4, Intimidate +5, Listen +5, Move Silently +6, Pilot +8, Read/Write Basic, Repair +7, Speak Basic (understand only), Speak Dosh (understand only), Speak Shyriiwook, Spot +5, Survival +5.
    Feats: Dodge, Improved Initiative, Starship Operation (starfighter), Toughness, Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (simple weapons).


TORN DOL
Torn Dol: Male Kel Dor Force Adept 4; Age: 18; Height: 1.5m; Weight: 70kg; Eyes: Silver; Hair: None; Skin: Peach; Init +2 (+2 Dex); Defense 16 (+4 class, +2 Dex); Spd 10m; VP/WP 20/11; Atk +5 melee (1d3+2, unarmed) or +5 melee (1d4+2/20, knife) or +5 ranged (3d6, or DC 15, blaster pistol); SQ Low-light Vision, Gas Breather; SV Fort +2, Ref +4, Will +5; SZ M; FP 4; DSP 2; Rep +0; Str 14, Dex 15, Con 11, Int 11, Wis 12, Cha 7.
    Equipment: Blaster pistol, knife.
    Skills: Listen +5, Read/Write Basic, Read/Write Kel Dor, Speak Basic, Speak Kel Dor, Spot +5.
    Force Skills: Affect Mind +6, Battlemind +4, Force Defense +4, Force Grip +4, Force Lightning +4, Force Stealth +4, Move Object +3, See Force +4.
    Feats: Force-Sensitive, Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (primitive weapons), Weapon Group Proficiency (simple weapons).
    Force Feats: Alter, Burst of Speed, Control, Mind Trick, Sense.


WURSST
Wursst: Male Trandoshan Scout 4; Age: 22; Height: 1.8m; Weight: 100kg; Eyes: Orange; Hair: None; Skin: Green; Init +1 (+1 Dex); Defense 15 (+3 class, +1 Dex, +1 natural armor); Spd 10m; VP/WP 27/14; Atk +8 melee (1d6+5/20, unarmed; claws, or bite) or +8 melee (2d10+5/20, vibro-ax) or +4 ranged (3d8/19-20, light repeating blaster) or -2-2/-2 ranged (3d8/19-20, light repeating blaster); SQ Darkvision 20m, Trailblazing, Heart +1, Uncanny Dodge (retain Dex bonus); SV Fort +4, Ref +3, Will +3; SZ M; FP 4; DSP 3; Rep +2; Str 20, Dex 13, Con 14, Int 13, Wis 13, Cha 10.
    Equipment: Blastech T-21 light repeating blaster, vibro-ax, credit chip, comlink, grappling spike launcher, liquid cable dispenser, 5 energy cells, 5 power packs, fusion latern, electrobinocculars, stun grenade.
    Skills: Astrogate +8, Knowledge (Outer Rim) +8, Listen +8, Move Silently +8, Pilot +8, Read/Write Basic, Read/Write Dosh, Repair +8, Speak Basic, Speak Dosh, Speak Shyriiwook, Spot +8.
    Feats: Point Blank Shot, Starship Operation (starfighter), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (vibro weapons).


YSA BANDAS
    Born on the Gungan settled moon Ohma-D'un, Ysa grew up looking at the stars and dreaming of adventures in far off systems. Unfortunately, he was born at a time when non-humans were under the heel of the Imperial New Order and opportunities for adventuring among the stars were all but nonexistent for a young Gungan.
    Despite the Empire forbid local militias, the Gungans of Naboo (and Ohma-D'un) kept their warrior tradition alive and maintained their grand army. When he was 16, ysa was recruited by the army, as was customary. However, a year into his tour of duty the Empire cracked down on a number of small militias throughout the galaxy. The Gungans of Ohma-D'un were attacked mercilessly by a brigade of stormtroopers. The Ohma-D'un army was decimated in only a few hours.
    Ysa managed to escape and stole an Imperial shuttle with the help of a Wookiee pilot he had befriended named Scrufferump (Scruffy). The two beat a hasty retreat and went into hiding in the Outer Rim. With a few modifications, the Imperal shuttle became an excellent vessel for smuggling and the pair began to make a comfortable living running spice for the Hutts.
    One day, three years after setting up their smuggling venture, Scruffy took the shuttle on a routine trip to their Hutt employer, Baedon, and disappeared. Ysa became distrought and feared that his employer had betrayed his friend to the Empire. He took the money he had been hording, bought an outdated Corellian Engineering YV-545, and went to ground.
    Ysa is a Gungan full of life. He is intelligent and quite amicable. He loves to spend time in cantinas and saloons just talking up local barflys. He is an excellent pilot and proud of it. Ysa is always willing to help someone in trouble, especially if that trouble is the Empire.

Ysa Bandas: Male Gungan Soldier 3/Scoundrel 2; Age 23; Height 1.8m; Weight 68kg; Eyes Green; Skin Purple; Init +7 (+3 Dex, +4 Improved Initiative); Defense 17 (+4 class, +3 DEX); Spd 10m; VP/WP 39/17; Atk +6 melee (1d3+2, fist), or +7 ranged (3d8, heavy blaster pistol) or +7 ranged (3d6, blaster pistol), or +3/+1 ranged (3d8, heavy blaster pistol, and 3d6, blaster pistol); SQ Hold Breath, Low-light vision, Illicit Barter, Luck (1/day); SV Fort +6, Ref +8, Will +3; SZ M; FP 2; Rep +1; Str 14, Dex 16, Con 17, Int 12, Wis 15, Cha 12.
    Equipment: Heavy blaster pistol, blaster pistol, Bi-Centennial Lemon transport (modified CEC YV-545).
    Skills: Astrogate +8, Computer Use +8, Disable Device +4, Gather Information +4, Listen +7, Move Silently +6, Pilot +13, Read/Write Basic, Read/Write Gungan, Repair +8, Speak Basic, Speak Gungan, Speak Shyriiwook, Spot +4, Swim +4, Treat Injury +8.
    Feats: Armour Proficiency (light), Improved Initiative, Skill Emphasis (Pilot), Starship Operations (space transports), Two-Weapon Fighting, Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (vibro weapons).


CERO "IDIOT'S ARRAY" LOMBARDI
    Born on the industrial world of Fondor, Cero Lombardi has always been a skilled pilot. At the age of 15 he was racing swoops and speeders through the planet’s busy streets. At 18, he moved onto racing shuttles. That is, until he enrolled in the Imperial Starfighter Corps.
    Graduating at the top of his class, 2nd Lieutenant Cero Lombardi was given his choice of assignments. Without hesitation, Cero requested duty on the newly christened Super Star Destroyer, Executor. While stationed on the Executor, Cero flew his TIE/ln in interference during the Battle of Hoth and scored three unassisted kills.
    Soon after, the newly promoted 1st Lieutenant Lombardi was assigned to Admiral Zaarin’s command flying experimental TIE fighters. Cero was even among the lucky few who were able to fly the legendary TIE Defender. Unfortunately, when Admiral Zaarin defected, Cero was on the wrong side of the engagement. Quickly realizing what was happening; he turned on his commanding officer and scored multiple kills, flying a TIE Interceptor this time.
    After the debacle with Zaarin, Cero was commended for his quick thinking and his loyalty to the Empire. Given the rank of Captain, he was then assigned to Avenger Squadron during its sweeps of the Outer Rim.
    Since being assigned to Avenger Squadron, Cero has been promoted and made leader of Second Flight of Avenger Squadron in the 101st TIE Fighter Wing.
    An incredible pilot, Cero flies as if he was born in space. He earned the call sign “Idiot’s Array” from a saying his wing mates have about him; “no matter how good you are, Lombardi will still beat you”.

Maj. Cero “Idiot’s Array” Lombardi, AS-101-5: Male Human Soldier 7/Starship Ace 3; Age: 28; Height: 1.8m; Weight: 80kg; Eyes: Blue; Hair: Black; Skin: Medium; Init +4 (+4 Dex); Defense 22 (+8 class, +4 Dex); DR 4; Spd 10m; VP/WP 83/12; Atk +9/+4 melee (1d3, unarmed) or +12/+8 ranged (3d4/20, holdout blaster); SQ Starship Defense, Familiarity +1; SV Fort +8, Ref +9, Will +5; SZ M; FP 2; DSP 2; Rep +3; Str 11, Dex 18, Con 12, Int 16, Wis 12, Cha 12.
    Equipment: TIE pilot flight suit, holdout blaster, TIE Avenger mk II (Avenger 5).
    Skills: Astrogate +16, Computer Use +16, Craft (electronics) +13, Knowledge (Imperial navy) +15, Knowledge (starships) +15, Pilot +24, Read/Write Basic, Read/Write Bothese, Read/Write Corellian, Read/Write Durese, Repair +16, Speak Basic, Speak Bothese, Speak Corellian, Speak Durese, Spot +7, Treat Injury +9.
    Feats: Armor Proficiency (light), Flight Academy Training, Gunner, Maneuver Expertise (starfighter), Skill Emphasis (Pilot), Starship Dodge (starfighter), Starship Operation (starfighter), Starship Point Blank Shot, Weapon Focus (starship weapons), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (vibro weapons), Weapon Specialization (starship weapons).