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[TIE Interdictor] [TIE Advanced x1] [TIE Advanced x2] [TIE Aggressor] [TIE Avenger] [TIE Razor] [TIE Defender] [TIE/ae Fighter] [TIE Assault Interceptor] [TIE Boarding Craft] [TIE Commando] [TIE/d Droid Fighter] [TIE/db Droid Bomber] [TIE Devastator] [TIE Dagger] [TIE Experimental M1] [TIE Experimental M2] [TIE Experimental M3]


TIE/ab INTERDICTOR
TIE Interdictor     The TIE Interdictor was an advanced bomber design that saw limited production late in the Galactic Civil War. Due to cost restrictions and political maneuvering within the design staff, only one full Interdictor wing (72 ships) was ever completed.
    The Interdictor was designed as a heavy assault bomber. It was equipped with four ordinance compartments, with two pods on either side of a central pilot compartment (one ordinance pod stacked on top of another). This allowed the Interdictor to carry four times the payload of a standard bomber but rendered the ship incredibly slow for its size, forcing it to rely on a fighter escort to defend it from enemy starfighters.
First Appearance: Galactic Battlegrounds videogame
First Introduced: Just before the Battle of Endor
Craft Stats:
Name/Model: TIE/ab Interdictor Advanced Bomber
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Dedicated Assault Bomber
Length: 7.8m
Cargo Capacity: 60 tons, 2 days consumables
Power System: SFS I-s3a solar ionization reactor
Propulsion System: SFS P-sx7.4 twin ion engines
Flight Control System: SFS F-s3.2 flight avionics system
Navigation: SFS N-s4 Navcon computer system
Crew: 1
Speed Rating: 50 MGLT
Maneuverability Rating: 60 DPF
Hyperdrive: None
Weapons: 2 SFS L-s2.1 point laser cannons, 4 SFS M-s3 concussion missile launchers, 4 SFS T-s5 proton torpedo launchers
Shields/Armor: Titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Interdictor
Class: Starfighter Crew: 1 (Normal +2)
Size: Small (7.8m, mass) Initiative: +3 (+1 size, +2 crew)
Hyperdrive: None Maneuver: +3 (+1 size, +2 crew)
Passengers: None Defense: 21 (+1 size, +10 armor)
Cargo Capacity: 60 tons Shield Points: 0
Consumables: 2 days Hull Points: 150 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Attack (5 squares/action)
Atmospheric Speed: 750 km/h (13 squares/action)

Weapon: Point laser cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +5 (+1 size, +0 crew, +4 fire control); Damage: 3d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Weapon: Concussion missile launcher (4, 10 heavy missiles each); Fire Arc: Front; Damage: 8d10x2; Missile Quality: Ordinary (+10).

Weapon: Proton torpedo launcher (4, 8 torpedoes each); Fire Arc: Front; Damage: 9d10x2; Missile Quality: Ordinary (+10).


TIE/adx1 ADVANCED PROTOTYPE
TIE Advanced x1     Developed to Darth Vader's specifications, Sienar Fleet Systems constructed the TIE Advanced x1 as a predecessor to their later cutting edge fighters, the TIE Avenger and the TIE Interceptor. Like the standard TIE fighter, the x1 prototype features powerful twin laser cannons and two solar gather panels that provide power to the ship's systems. Twin ion engines propel the craft at amazing speeds.
    Unlike the standard TIE/ln starfighter, the x1 had a much more robust spaceframe, with reinforced durasteel-alloy hull, providing greater protection from enemy fire and stability during strenuous maneuvers. Also, abandoning previous Imperial design policies, considerable resources were spent to make the TIE Advanced hyperspace-capable, and the fighter was even equipped with deflector shields.
    In the end, the TIE Advanced proved too expensive to mass-produce. It continued to be an elite fighter craft assigned only to certain squadrons. Imperial Navy scuttlebutt has it that the higher echelons of officers were wary at promoting a starfighter with shields and hyperdrive, since it would undermine the use of capital ships as launch platforms. Rather than see the capital ship budget slashed, the TIE Advanced was sacrificed instead. (From the starwars.com Databank)
First Appearance: A New Hope
First Introduced: Just before the Battle of Yavin
Craft Stats:
Name/Model: TIE/adx1 Advanced Fighter Prototype
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Space Superiority Fighter
Length: 9.2m
Cargo Capacity: 150kg, 5 days consumables
Power System: SFS I-s3a solar ionization reactor
Propulsion System: SFS P-s5.6 twin ion engines
Flight Control System: SFS F-s4 flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 1
Speed Rating: 105 MGLT
Maneuverability Rating: 70 DPF
Hyperdrive: Class 4
Weapons: 2 SFS L-s4 heavy laser cannons
Shields/Armor: SFS Novaldex deflector shield generator, titanium alloy hull, quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Advanced x1
Class: Starfighter Crew: 1 (Very Skilled +6)
Size: Diminutive (9.2m) Initiative: +10 (+4 size, +6 crew)
Hyperdrive: x4 Maneuver: +10 (+4 size, +6 crew)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 150kg Shield Points: 60 (DR 10)
Consumables: 5 days Hull Points: 100 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (11 squares/action)
Atmospheric Speed: 1,200 km/h (20 squares/action)

Weapon: Heavy laser cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +12 (+4 size, +4 crew, +4 fire control); Damage: 6d10x2; Range Modifiers: PB +0, S –2, M/L n/a.


TIE/adx2 ADVANCED FIGHTER
TIE Advanced x2     The production model of the Advanced prototype used by Darth Vader at the Battle of Yavin, the x2 follows the same general design of the solar panels, yet uses a different body configuration. Instead of having a large, elongated hull; the Advanced x2 reverts to the smaller “ball” design of the TIE/ln. The Advanced x2 also lacks a hyperdrive and has less armor plating than the x1.
First Appearance: X-Wing videogame (original release)
First Introduced: Around the Battle of Yavin
Craft Stats:
Name/Model: TIE/adx2 Advanced Fighter
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Space Superiority Fighter
Length: 9.2m
Cargo Capacity: 65kg, 2 days consumables
Power System: SFS I-s3a solar ionization reactor
Propulsion System: SFS P-s5.6 twin ion engines
Flight Control System: SFS F-s4 flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 1
Speed Rating: 105 MGLT
Maneuverability Rating: 70 DPF
Hyperdrive: None
Weapons: 2 SFS L-s4 heavy laser cannons
Shields/Armor: SFS Novaldex deflector shield generator, titanium alloy hull, quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Advanced x2
Class: Starfighter Crew: 1 (Skilled +4)
Size: Diminutive (9.2m) Initiative: +8 (+4 size, +4 crew)
Hyperdrive: None Maneuver: +8 (+4 size, +4 crew)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 65kg Shield Points: 40 (DR 10)
Consumables: 2 days Hull Points: 90 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (11 squares/action)
Atmospheric Speed: 1,200 km/h (20 squares/action)

Weapon: Heavy laser cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +10 (+4 size, +2 crew, +4 fire control); Damage: 6d10x2; Range Modifiers: PB +0, S –2, M/L n/a.


TIE/adx3 AGGRESSOR
TIE Aggressor     The next step in the Advanced TIE project, the Aggressor refined the x1’s design by cutting down the extended solar panels and adding a turreted dual ion cannon, while still retaining the hyperdrive generator and shield system. The ion cannon was meant as a defensive measure and was under the control of a targeting droid brain that was designed to track all identifiable targets within 1 kilometer. An advanced interface allowed the pilot to choose which target to fire upon. However, the system lacked accuracy and proved a strain on the power reserves of the Aggressor. In light of this, and the incredible expense of the droid brains themselves, the Aggressor project was discontinued as a failed design, though a number are stilled used to patrol various Imperial facilities.
First Appearance: Galaxies: Jump to Hyperspace videogame
First Introduced: Just after the Battle of Yavin
Craft Stats:
Name/Model: TIE/adx3 Aggressor Advanced Fighter
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Space Superiority Fighter/Interceptor
Length: 9.2m
Cargo Capacity: 100kg, 5 days consumables
Power System: SFS I-s3a solar ionization reactor
Propulsion System: SFS P-s5.6 twin ion engines
Flight Control System: SFS F-s4 flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 1
Speed Rating: 105 MGLT
Maneuverability Rating: 70 DPF
Hyperdrive: Class 4
Weapons: 2 SFS L-s4 heavy laser cannons, 2 Borstel NK-2 light ion cannons (turret)
Shields/Armor: SFS Novaldex deflector shield generator, titanium alloy hull, quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Aggressor
Class: Starfighter Crew: 1 (Skilled +4)
Size: Diminutive (9.2m) Initiative: +8 (+4 size, +4 crew)
Hyperdrive: x4 Maneuver: +8 (+4 size, +4 crew)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 100kg Shield Points: 40 (DR 10)
Consumables: 5 days Hull Points: 90 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (11 squares/action)
Atmospheric Speed: 1,200 km/h (20 squares/action)

Weapon: Heavy laser cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +10 (+4 size, +2 crew, +4 fire control); Damage: 6d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Weapon: Light ion cannons (2 fire-linked); Fire Arc: Turret (right, left, rear); Attack Bonus: +6 (+4 size, +0 crew, +2 fire control); Damage: 4d10x2; Range Modifiers: PB +0, S –2, M/L n/a.


TIE/adx4 AVENGER
TIE Avenger     Whereas Darth Vader's prototype TIE advanced x1 served as the test bed for new TIE technologies, the TIE Avenger was the end result. Or rather, an end result, as the period that followed the Battle of Yavin saw a myriad of new experimental designs in a weapons development pace that rivaled the height of the Clone Wars.
    The finished TIE advanced, dubbed the "Avenger" by zealous Imperial Navy officers, features fast-recharging Novaldex shields and an extended twin ion engine capacity. A SFS I-s3a solar ionization reactor powered the fighter, and twin P-sx7.4 ion engines propelled it through space. It featured a pair of L-s9.3 laser cannons, and could be outfitted with a pair of warhead launchers.
    Though successful in combat operations, the costly TIE Avenger was eventually phased out with the increasing popularity of the more economical TIE Interceptor. (From the starwars.com Databank)
First Appearance: TIE Fighter videogame
First Introduced: Sometime between the Battle of Yavin and the Battle of Hoth
Craft Stats:
Name/Model: TIE/adx4 Avenger Advanced Fighter
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Space Superiority Fighter/Interceptor
Length: 9.2m
Cargo Capacity: 110kg, 5 days consumables
Power System: SFS I-s3a solar ionization reactor
Propulsion System: SFS P-sx7.4 twin ion engines
Flight Control System: SFS F-s5x flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 1
Speed Rating: 145 MGLT
Maneuverability Rating: 150 DPF
Hyperdrive: Class 2 (SFS ND9 hyperdrive activator unit)
Weapons: 4 SFS L-s9.3 advanced laser cannons, 2 SFS M-g-2 general-purpose warhead launchers (optional)
Shields/Armor: SFS Novaldex deflector shield generator, titanium alloy hull, quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Avenger
Class: Starfighter Crew: 1 (Skilled +4)
Size: Diminutive (9.2m) Initiative: +8 (+4 size, +4 crew)
Hyperdrive: x2 Maneuver: +12 (+4 size, +4 crew, +4 engine quality)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 110kg Shield Points: 30 (DR 10)
Consumables: 5 days Hull Points: 90 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (15 squares/action)
Atmospheric Speed: 1,350 km/h (24 squares/action)

Weapon: Laser cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +16 (+4 size, +2 crew, +6 fire control, +4 equipment bonus); Damage: 6d10x2; Range Modifiers: PB +0, S –2, M/L n/a.


TIE/adx5 RAZOR
TIE Razor     The TIE Razor incorporates aspects from TIE Avenger. Physically, it looks very similar to the TIE Avenger except for the larger ion cannons and servomotors that allow each of the ion cannons a 30 degree movement in both up/down and left/right directions, depending on the placement of the cannon itself. This creates a 90degree motion that each ion cannon can move in. A new state-of-the-art targeting computer controls this movement and replaces the hyperdrive in the TIE Avenger. The targeting computer along with the servos allows for the TIE Razor to have an unbelievable fire control. The ship is incredibly fast, outrunning anything in the New Republic's arsenal, just as the TIE Avenger was able to. Basically, the TIE Razor is a TIE Avenger that has been modified to perform the duty of disabling and retrieving enemy spacecraft, along with their pilots. The reason for Carl_Zans development is to assist the collection of data on enemy spacecraft. To which the Empire seems to have a lack of. This also provides a way to capture enemy leaders with out the use of multiple squads. (From Star Wars Online TIE Models)
First Appearance: Unknown
First Introduced: Sometime between the Battle of Yavin and the Battle of Hoth
Craft Stats:
Name/Model: TIE/adx5 Razor Advanced Fighter
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Space Superiority Fighter/Interceptor
Length: 9.2m
Cargo Capacity: 100kg, 2 days consumables
Power System: SFS I-s3a solar ionization reactor
Propulsion System: SFS P-sx7.4 twin ion engines
Flight Control System: SFS F-s5x flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 1
Speed Rating: 140 MGLT
Maneuverability Rating: 135 DPF
Hyperdrive: None
Weapons: 4 SFS L-s9.3 advanced laser cannons, 2 Borstel NK-3 medium ion cannons
Shields/Armor: SFS Novaldex deflector shield generator, titanium alloy hull, quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Razor
Class: Starfighter Crew: 1 (Skilled +4)
Size: Diminutive (9.2m) Initiative: +8 (+4 size, +4 crew)
Hyperdrive: None Maneuver: +12 (+4 size, +4 crew, +4 engine quality)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 100kg Shield Points: 40 (DR 10)
Consumables: 2 days Hull Points: 90 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (15 squares/action)
Atmospheric Speed: 1,325 km/h (23 squares/action)

Weapon: Medium ion cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +15 (+4 size, +2 crew, +5 fire control, +4 equipment bonus); Damage: 5d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Weapon: Laser cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +16 (+4 size, +2 crew, +6 fire control, +4 equipment bonus); Damage: 6d10x2; Range Modifiers: PB +0, S –2, M/L n/a.


TIE/adx7 DEFENDER
    Conventional Imperial design philosophies would not have produced the TIE Defender, but the repeated successes of Alliance starfighter pilots forced the Empire's hand. Developed in absolute secrecy by the higher echelons of the Imperial Navy, the deadly new TIE Defender was to be an evolution of TIE technologies in a bold new direction. Though labeled as a 'logical advance,' the Defender was the Empire's silent nod of respect to the Rebellion's starfighter forces.
    Eschewing the swarming wing maneuvers that were a staple of Imperial combat doctrine, the TIE Defender would instead empower a single pilot to operate as a formidable fighting force. Unlike the standard TIE fighter, this model featured sturdy deflector shields and a hyperdrive engine, and packed incredible firepower. Three sets of angled quadranium solar gather panels cluster around the familiar circular cockpit. Using the latest in Sienar Fleet Systems technologies, a robust I-s4d solar ionization reactor powers the starfighter, while twin P-sz9.7 ion engines provide propulsion at an impressive 40 percent higher yield than the standard TIE/ln. An SFS F-s5x flight avionics system translates the pilot's instructions into twisting acrobatic maneuvers. A triple array of maneuvering jets on the branching tri-wing assembly allows the TIE Defender to tumble through seemingly impossible dives and jinks, outshining the impressive TIE Interceptor in sheer agility.
TIE Defender     Each wingtip holds powerful weapons. The two lower wings each hold a pair of SFS L-s9.3 laser cannons that can be fired singly or linked. The upper wing carries two Borstel NK-3 ion cannons, while the main hull of the craft supports a pair of M-g-2 general-purpose warhead launchers. Enveloping the craft are forward and rear-projecting Novaldex shields, which protect the reinforced titanium hull.
    Overseeing the TIE Defender project was Admiral Zaarin, an Imperial officer who ultimately proved to be a traitor. The foolhardy Zaarin even had the audacity to strike against the Emperor himself. Ironically, his own starfighter project was employed in a bid to stop him. Colonel Maarek Stele and Lord Darth Vader figured prominently in early TIE Defender missions to stop Zaarin.
    At more than five times the cost of a standard TIE fighter, the TIE Defender proved too expensive to produce in large numbers. Only a handful of these ships were deployed as part of Onyx Squadron during the Battle of Endor. The scandal over Zaarin's defection and the political upheaval that followed the Endor further scuttled any plans to introduce the Defender to the fleet in mass quantities.(From the starwars.com Databank)
First Appearance: TIE Fighter videogame
First Introduced: Before the Battle of Endor
Craft Stats:
Name/Model: TIE/adx7 Defender Advanced Fighter
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Long-range Fighter/Bomber/Interceptor
Length: 9.2m
Cargo Capacity: 85kg, 5 days consumables
Power System: SFS I-s4d solar ionization reactor
Propulsion System: SFS P-sz9.7 twin ion engines
Flight Control System: SFS F-s5x flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 1
Speed Rating: 155 MGLT (some reports over 200)
Maneuverability Rating: 175 DPF
Hyperdrive: Class 2 (SFS ND9 hyperdrive activator unit)
Weapons: 4 SFS L-s9.3 laser cannons, 2 Borstel NK-3 ion cannons, and 2 SFS M-g-2 general-purpose warhead launchers
Shields/Armor: SFS Novaldex deflector shield generator, titanium alloy hull, quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Defender
Class: Starfighter Crew: 1 (Very Skilled +6)
Size: Diminutive (9.2m) Initiative: +10 (+4 size, +6 crew)
Hyperdrive: x2 Maneuver: +14 (+4 size, +6 crew, +4 engine quality)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 85kg Shield Points: 60 (DR 10)
Consumables: 5 days Hull Points: 90 (DR 10)
Cost: Not available for sale (110,000 new)
Maximum Speed in Space: Ramming (16 squares/action)
Atmospheric Speed: 1,400 km/h (26 squares/action)

Weapon: Laser cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +18 (+4 size, +4 crew, +6 fire control, +4 equipment bonus); Damage: 6d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Weapon: Medium ion cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +16 (+4 size, +4 crew, +4 fire control, +4 equipment bonus); Damage: 5d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Weapon: Small proton torpedo launcher (2 fire-linked, 3 missiles each); Fire Arc: Front; Damage: 8d10x2; Missile Quality: Ordinary (+10).


TIE/ae AERODYNAMICALLY-ENHANCED FIGHTER
    The Empire for the purpose of evaluation bought a limited number of these potent craft. While pilots who had been stuck with TIE/gt's and those assigned to ground bases loved them, but fighter pilots did not like it very much. Designed for optimized atmospheric performance against combat air speeders, cloud cars and low flying starfighters, it is as fast as and almost as nimble in atmosphere as the Interceptor, but this performance comes at the expense of space performance, hence the general dislike among pilots. With only 60% of the forward thrust in space as the TIE/ln, it was being outrun even by Y-Wings.
TIE/ae     Using the basic ball from all of the TIEs, it retains the original laser cannons. The solar panels are similar to those that would later be designed for use on the TIE Interceptor, but instead of having the cutout, they come to points fore and aft (a very sharp, 30 degree in to center, one in the front, and a smoother, 45 degree, one to the back). These are mounted up and in at about a 60 degree angle. When upright, they are 80% as tall as those on the TIE/ln, making the TIE/ae the largest of the TIEs. The undersides of the solar panels are lined with miniaturized, high intensity repulsorlift cells, giving it its exceptional atmospheric performance. This also allows it to hover a few centimeters above ground, like a landspeeder. This, in addition to the powerful floodlights mounted on the underside of the wing pylon make it a valuable tool for counter-insurgency and riot control operations. The TIE/ae is the only TIE-series fighter to have weapons pylons as a standard feature. Many of these fighters would be scrapped, or sold off to subservient powers, but a few (less than a thousand) of them remain in Imperial service, mainly with Army support wings and a small number of Assault Wings. Those that remain require roughly 25% more maintenance time, due to the highly miniaturized repulsor network. If this time is not received, performance quickly degenerates.
    Its two inner-wing and two outer-wing pylons easily identify the TIE/ae. (From the TIE Fighter Hangar Bay Technical Database)
First Appearance: Unknown
First Introduced: Before the Battle of Hoth
Craft Stats:
Name/Model: TIE/ae Aerodynamic-Enhanced Fighter
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Atmospherically Enhanced Fighter
Length: 6.3m
Cargo Capacity: 65kg, 2 days consumables
Power System: SFS I-a2b solar ionization reactor
Propulsion System: SFS P-s4 twin ion engines
Flight Control System: SFS F-s3.2 flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 1
Speed Rating: 60 MGLT
Maneuverability Rating: 75 DPF (100 DPF in atmosphere)
Hyperdrive: None
Weapons: 2 L-s9.3 advanced laser cannons, 2 M-g-2 general-purpose warhead launchers
Shields/Armor: Titanium alloy hull, quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE/ae Fighter
Class: Starfighter Crew: 1 (Skilled +4)
Size: Diminutive (6.3m) Initiative: +8 (+4 size, +4 crew)
Hyperdrive: None Maneuver: +10 (+4 size, +4 crew, +2 engine quality*)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 65kg Shield Points: 0
Consumables: 2 days Hull Points: 60 (DR 10)
Cost: 62,000 (new)
Maximum Speed in Space: Attack (6 squares/action)
Atmospheric Speed: 1,200 km/h (20 squares/action)

Weapon: Laser cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +14 (+4 size, +2 crew, +6 fire control, +2 equipment bonus*); Damage: 5d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Weapon: Concussion missile launcher (2 fire-linked, 6 missiles each); Fire Arc: Front; Damage: 7d10x2; Missile Quality: Ordinary (+10).

* Only while in an atmosphere


TIE/ai ASSAULT INTERCEPTOR
    Another distinct fighter, with greatly enhanced and overpowered weaponry, was used at least as early as a few months after the Battle of Endor. This ship had four cannons of enormous size on the wingtips, and one ion cannon on each wing hub. There are no weapons on the chin of the cockpit ball.
TIE Assault Interceptor     The observed example was flown by one Major Grode, of His Majesty's Crimson Squadron, stationed at an Army garrison on Cilpar. The garrison was in disarray and had suffered from the continual attrition wrought by a local resistance movement. Grode had obvious problems with equipment and personnel. This may be the reason why he was the only member of his unit to possess the elite fighter: it may be the only operable one left; or he may have simply scrounged it. Since the Imperial forces remaining on Cilpar were particularly decadent, it can be assumed that this design predates the Emperor's fall and was not particularly rare. (From theforce.com Star Wars Technical Commentaries)
First Appearance: Crimson Empire comic series (?)
First Introduced: Around the Battle of Endor
Craft Stats:
Name/Model: TIE/ai “Assault” Interceptor
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Space Superiority Fighter/Interceptor
Length: 9.6m
Cargo Capacity: 75kg, 2 days consumables
Power System: SFS I-s3a solar ionization reactor
Propulsion System: SFS P-s5.6 twin ion engines
Flight Control System: SFS F-s4 flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 1
Speed Rating: 110 MGLT
Maneuverability Rating: 120 DPF
Hyperdrive: None
Weapons: 4 SFS L-s4 laser cannons, 2 Borstel NK-3 ion cannons
Shields/Armor: Titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Assault Interceptor
Class: Starfighter Crew: 1 (Skilled +4)
Size: Diminutive (9.6m) Initiative: +8 (+4 size, +4 crew)
Hyperdrive: None Maneuver: +11 (+4 size, +4 crew, +3 engine quality)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 75kg Shield Points: 0
Consumables: 2 days Hull Points: 90 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (12 squares/action)
Atmospheric Speed: 1,250 km/h (21 squares/action)

Weapon: Laser cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +13 (+4 size, +2 crew, +4 fire control, +3 equipment bonus); Damage: 7d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Weapon: Medium ion cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +13 (+4 size, +2 crew, +4 fire control, +3 equipment bonus); Damage: 5d10x2; Range Modifiers: PB +0, S –2, M/L n/a.


TIE/bc BOARDING CRAFT
TIE Boarding Craft     A special model of the TIE Shuttle, this custom TIE built on the basic TIE Bomber model had its weapons pod gutted and re-fitted to carry commandos or repair techs. The pod is small and tight, able to hold only a few commandos. Thus, when making a boarding strike on a larger pirate ship, several of these TIE/bc's are necessary in order to implant enough troopers in the ship to overcome any opposition. Not surprisingly, this TIE concept was not very popular or widely used, as Lambda-class Shuttles, Delta-class Shuttles, and Gamma-class ATR Assault Transports, and even Action-class Stormtrooper transports could do a better job, carrying more personnel and defended by stronger shields and armor. The TIE/bc's only advantage is very minimal: speed. It gets the troops to the target faster and presents a smaller profile for the guns aboard the enemy ship.(From the TIE Fighter Hangar Bay Technical Database)
First Appearance: Concept art for A New Hope
First Introduced: Around the Battle of Yavin
Craft Stats:
Name/Model: TIE/bc Boarding Craft
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Assault Transport
Length: 7.8m
Cargo Capacity: 2 tons, 2 days consumables, and 6 passengers
Power System: SFS I-a2b solar ionization reactor
Propulsion System: SFS P-s4 twin ion engines
Flight Control System: SFS F-s3.2 flight avionics system
Navigation: SFS N-s4 Navcon computer system
Crew: 1
Speed Rating: 60 MGLT
Maneuverability Rating: 75 DPF
Hyperdrive: None
Weapons: 1 L-s3.2 light laser cannon
Shields/Armor: Titanium alloy hull, quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE/bc Boarding Craft
Class: Starfighter Crew: 1 (Normal +2)
Size: Tiny (7.8m, mass) Initiative: +4 (+2 size, +2 crew)
Hyperdrive: None Maneuver: +4 (+2 size, +2 crew)
Passengers: 6 (stormtroopers) Defense: 22 (+2 size, +10 armor)
Cargo Capacity: 2 tons Shield Points: 0
Consumables: 2 days Hull Points: 120 (DR 10)
Cost: 100,000 (new)
Maximum Speed in Space: Attack (7 squares/action)
Atmospheric Speed: 850 km/h (14 squares/action)

Weapon: Laser cannon (1); Fire Arc: Front; Attack Bonus: +6 (+2 size, +0 crew, +4 fire control); Damage: 3d10x2; Range Modifiers: PB +0, S –2, M/L n/a.


TIE/co COMMANDO INTERCEPTOR
    The TIE Commando is a limited production variant of the TIE Interceptor. Featuring marginally improved fire control, it has two very distinctive features. The first is an improved power generator, allowing a small ray shield generator to be mounted into the hard points left by the original laser cannons of the TIE/ln. The other, and perhaps most radical of all, is the inclusion of conventional landing skids and a repulsor generator. These have been installed to give the TIE a greater selection of landing areas to choose from, to get special operations pilots to the ground, and make it easier to land damaged TIEs on a planetary body. This feature is being evaluated for possible inclusion on future production runs of all TIE models.
TIE Commando     The majority of the Interceptors that would fall into the forces of Warlord Zsinj would have the repulsors and landing struts added, with a handful of them also receiving shield generators. A number of other Warlords, independents with Imperial weapons, and New Republic units with captured Interceptors would also make these adaptations, but the fire control upgrade remains relatively rare. (From the TIE Fighter Hangar Bay Technical Database)
First Appearance: X-Wing series of novels and comics
First Introduced: About 3 years after the Battle of Endor
Craft Stats:
Name/Model: TIE/co “Commando” Interceptor
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Space Superiority Fighter/Interceptor
Length: 6.1m
Cargo Capacity: 50kg, 2 days consumables
Power System: SFS I-a2b solar ionization reactor
Propulsion System: SFS P-s4 twin ion engines
Flight Control System: SFS F-s3.2 flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 1
Speed Rating: 100 MGLT
Maneuverability Rating: 90 DPF
Hyperdrive: None
Weapons: 4 SFS L-s9.3 advanced laser cannons
Shields/Armor: SFS Novaldex shield generator, titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE/co Interceptor
Class: Starfighter Crew: 1 (Very Skilled +6)
Size: Diminutive (6.1m) Initiative: +10 (+4 size, +6 crew)
Hyperdrive: None Maneuver: +10 (+4 size, +6 crew)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 50kg Shield Points: 30 (DR 10)
Consumables: 2 days Hull Points: 60 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (10 squares/action)
Atmospheric Speed: 1,200 km/h (20 squares/action)

Weapon: Laser cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +15 (+4 size, +4 crew, +7 fire control); Damage: 6d10x2; Range Modifiers: PB +0, S –2, M/L n/a.


TIE/d DROID FIGHTER
    Though the Clone Wars had taught the galaxy the effectiveness of flesh-and-blood pilots over droid starfighters, Imperial engineers were still determined to produce the ultimate automated space combat fighter. Demand for pilot-less craft was low during the height of the Empire, when the Imperial war machine had an endless supply of clone and Academy-trained personnel from which to draw. Following the defeat at Endor, however, the Empire found itself needing to be conservative with regard to risking their own pilots' lives.
TIE/d     Rather than develop a new droid starfighter from the ground up, Sienar Fleet System used the standard TIE/ln as a starting point, and adapted advanced Cybot Galactica Ace-6 droid brains as pilots. Much of the spaceframe of the TIE/d comes from the standard TIE, with additional armor plating, twin laser cannons, and rectangular solar arrays for additional power needs.
    Though the droid brains can be updated and reprogrammed with new tactics and maneuvers, they are not nearly as inventive or spontaneous as living pilots. As a result, New Republic pilots could outwit these automated drones in much the same way as Jedi and Old Republic clone pilots could best the droid fighters of the Confederacy.
    The TIE/d fighter was introduced during the Battle of Mon Calamari, when Imperial World Devastators unleashed terrible destruction on the ocean world. The bulk of TIE/d manufacturing plants were within the World Devastators themselves, so when these massive weapons were destroyed, most of the Empire's TIE/d fighters were taken with them. (From the starwars.com Databank)
First Appearance: Dark Empire comic series
First Introduced: Battle of Mon Calamari (Six years after the Battle of Endor)
Craft Stats:
Name/Model: TIE/d Automated Droid Fighter
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Space Superiority Fighter
Length: 6.1m
Cargo Capacity: None, 2 days consumables
Power System: SFS I-a2b solar ionization reactor
Propulsion System: SFS P-s4 twin ion engines
Flight Control System: Cybot Galactica Ace-6 droid brain
Navigation: Cybot Galactica Ace-6 droid brain
Crew: None
Speed Rating: 100 MGLT
Maneuverability Rating: 75 DPF
Hyperdrive: None
Weapons: 2 L-s1 laser cannons
Shields/Armor: SFS Novaldex shield generator, titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE/d Fighter
Class: Starfighter Crew: n/a (Normal +2)
Size: Diminutive (6.1m) Initiative: +6 (+4 size, +2 crew)
Hyperdrive: None Maneuver: +6 (+4 size, +2 crew)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: None Shield Points: 30 (DR 10)
Consumables: 2 days Hull Points: 60 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (10 squares/action)
Atmospheric Speed: 1,200 km/h (20 squares/action)

Weapon: Laser cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +8 (+4 size, +0 crew, +4 fire control); Damage: 5d10x2; Range Modifiers: PB +0, S –2, M/L n/a.


TIE/db DROID BOMBER
TIE Automated Assault Bomber      The TIE/DB was designed to be a cross between the TIE Bomber and the TIE/D. They are remarkably accurate, but they lack the sentience and randomness of a living pilot, which makes them become predictable to an experienced opponent. New programming can easily be added but they are still not close enough to being sentient. (From the Dark Lords of the Sith Stat Archive)
First Appearance: Unknown
First Introduced: Battle of Mon Calamari (Six years after the Battle of Endor)
Craft Stats:
Name/Model: TIE/db Automated Assault Bomber
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Assault Bomber
Length: 9.78m
Cargo Capacity: 15 tons, 2 days consumables
Power System: SFS I-s3a solar ionization reactor
Propulsion System: SFS P-s5.6 twin ion engines
Flight Control System: Cybot Galactica Ace-6 droid brain
Navigation: Cybot Galactica Ace-6 droid brain
Crew: None
Speed Rating: 60 MGLT
Maneuverability Rating: 75 DPF
Hyperdrive: None
Weapons: 2 L-s2.1 point laser cannons, 2 M-s3 concussion missile launchers, and 1 M-g-2 general-purpose warhead launcher
Shields/Armor: SFS Novaldex shield generator, titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE/db Bomber
Class: Starfighter Crew: n/a (Normal +2)
Size: Tiny (9.78m, mass) Initiative: +4 (+2 size, +2 crew)
Hyperdrive: None Maneuver: +4 (+2 size, +2 crew)
Passengers: None Defense: 22 (+2 size, +10 armor)
Cargo Capacity: 15 tons Shield Points: 30 (DR 10)
Consumables: 2 days Hull Points: 100 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Attack (7 squares/action)
Atmospheric Speed: 850 km/h (14 squares/action)

Weapon: Laser cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +6 (+2 size, +0 crew, +4 fire control); Damage: 3d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Weapon: Concussion missile launcher (2 fire-linked, 10 missiles each); Fire Arc: Front; Damage: 8d10x2; Missile Quality: Ordinary (+10).

Weapon: Proton torpedo launcher (1, 3 torpedoes each); Fire Arc: Front; Damage: 9d10x2; Missile Quality: Ordinary (+10).


TIE/dev DEVASTATOR
TIE Devastator     The TIE Devastator was used in limited numbers during the Imperial civil war that tore much of the galaxy apart just before the return of Emperor Palpatine.
    The TIE Devastator is perhaps the largest TIE fighter to ever be designed by Sienar Fleet Systems. It was designed as a fourth generation TIE fighter (in the same generation that the TIE Avenger and TIE Defender belong to) to replace the aging TIE Bomber, however, the Scimitar assault bomber proved to be a much cheaper and much more effective alternative. (From the Dark Lords of the Sith Stat Archive)
First Appearance: Unknown
First Introduced: Six years after the Battle of Endor
Craft Stats:
Name/Model: TIE/dev Devastator Bomber
Designer/Manufacturer: Calion/Sienar Fleet Systems
Combat Designation: Heavy Assault Bomber
Length: 18.4m
Cargo Capacity: 20 tons, 5 days consumables
Power System: SFS I-s3a solar ionization reactor
Propulsion System: SFS P-sx7.4 twin ion engines
Flight Control System: SFS F-s5x flight avionics system
Navigation: SFS N-s4 Navcon computer system
Crew: 1
Speed Rating: 50 MGLT
Maneuverability Rating: 70 DPF
Hyperdrive: Class 2
Weapons: 2 SFS L-s2.1 laser cannons, 4 SFS T-s5 proton torpedo tubes
Shields/Armor: SFS Novaldex shield generator, titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Devastator
Class: Starfighter Crew: 1 (Normal +2)
Size: Tiny (18.4m) Initiative: +4 (+2 size, +2 crew)
Hyperdrive: x2 Maneuver: +4 (+2 size, +2 crew)
Passengers: None Defense: 22 (+2 size, +10 armor)
Cargo Capacity: 20 tons Shield Points: 30 (DR 10)
Consumables: 5 days Hull Points: 150 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Attack (5 squares/action)
Atmospheric Speed: 750 km/h (13 squares/action)

Weapon: Laser cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +6 (+2 size, +0 crew, +4 fire control); Damage: 3d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Weapon: Proton torpedo launcher (4, 8 torpedoes each); Fire Arc: Front; Damage: 9d10x2; Missile Quality: Ordinary (+10).


TIE/dgr DAGGER
    The original TIE Starfighter first entered Imperial service years ago. It has proved to be one of the most effective symbols of the Emperor's power and "foreign policy". Despite its success, the design is aging and inadequate against the latest New Republic starfighters. As a result a replacement for the TIE Starfighter has been produced. The new fighter, codenamed "Dagger" is similar in concept, but with many improvements.
    First, the traditional circular cockpit window on all earlier TIE models has been replaced. The new rectangular, beveled window affords the pilot an unobstructed 180 vertical degree view of space. The new single piece of transparisteel making up the window removes the necessity of structural braces across the window as found on older TIEs, which obstruct the view.
TIE Dagger     The profile of the new TIE Starfighter has been reduced. The clunky, massive solar panels on the original have been replaced with smaller, more efficient units similar to what is found on the TIE Interceptor. The wings are also angled outwards to provide a larger field of fire for the four laser cannons.
    Finally, perhaps the most innovative new design feature is the swiveling weapons. Each laser is mounted on a swiveling emplacement, and can swivel up to 30 degrees. The angled segments of the wings are also hinged allowing a "variable geometry”-firing firing pattern. These two articulations in the laser system are tied in with the automatic targeting computer, which automatically adjusts gun positions to track a target. The result is much higher laser accuracy and fewer wasted shots. Like its predecessor, the new TIE Dagger lacks shields and hyperdrive. Shields and hyperdrive greatly increase the cost of the fighter and it was decided that they should be left off. This more simplistic design allows for much faster production at a much lower cost, allowing the Empire to deploy millions of the new TIEs in a very short period of time. In addition, the smaller profile of the fighter allows more of these fighters to be packed into the hanger bay of a Star Destroyer. With the new fighters, a Star Destroyer's standard complement has been increased from 72 to about 96 fighters. (From Star Wars Online TIE Models)
First Appearance: Unknown
First Introduced: Sometime after the Battle of Endor
Craft Stats:
Name/Model: TIE/dgr Dagger Fighter
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Space Superiority Fighter
Length: 8m
Cargo Capacity: 45kg, 2 days consumables
Power System: SFS I-s4d solar ionization reactor
Propulsion System: SFS P-sz9.7 twin ion engines
Flight Control System: SFS F-s5x flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 1
Speed Rating: 180 MGLT
Maneuverability Rating: 175 DPF
Hyperdrive: None
Weapons: 4 SFS L-s9.3 laser cannons
Shields/Armor: Titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Dagger
Class: Starfighter Crew: 1 (Skilled +4)
Size: Diminutive (8m) Initiative: +8 (+4 size, +4 crew)
Hyperdrive: None Maneuver: +12 (+4 size, +4 crew, +4 engine quality)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 45kg Shield Points: 0
Consumables: 2 days Hull Points: 80 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (18 squares/action)
Atmospheric Speed: 1,600 km/h (28 squares/action)

Weapon: Laser cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +17 (+4 size, +2 crew, +7 fire control, +4 equipment bonus); Damage: 6d10x2; Range Modifiers: PB +0, S –2, M/L n/a.


TIE/e1 EXPERIMENTAL M1
TIE Experimental M1     An experimental model that never made it into standard production, little information is available on the TIE/e1. What we do have is classified. Visually, the TIE/e1 was a TIE/ln with a single solar panel, on one side of which was the pilot ball, and on the other was an additional pod with a single large laser cannon. The two laser cannons were removed from the pilot pod. (From the TIE Fighter Hangar Bay Technical Database)
First Appearance: X-Wing Alliance videogame
First Introduced: Sometime Between the Battle of Yavin and the Battle of Hoth
Craft Stats:
Name/Model: TIE/e1 M1 Remote Craft
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Experimental Remote Control Fighter
Length: 6.3m
Cargo Capacity: None, 2 days consumables
Power System: SFS I-a2b solar ionization reactor
Propulsion System: SFS P-s4 twin ion engines
Flight Control System: Experimental remote control
Navigation: Experimental remote control
Crew: None
Speed Rating: 95 MGLT
Maneuverability Rating: 70 DPF
Hyperdrive: None
Weapons: 1 turbolaser cannon of experimental design
Shields/Armor: Titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Experimental M1
Class: Starfighter Crew: Remote (Normal +2)
Size: Diminutive (6.3m) Initiative: +6 (+4 size, +2 crew)
Hyperdrive: None Maneuver: +6 (+4 size, +2 crew)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: None Shield Points: 0
Consumables: 2 days Hull Points: 60 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (9 squares/action)
Atmospheric Speed: 1,100 km/h (18 squares/action)

Weapon: Turbolaser (1); Fire Arc: Front; Attack Bonus: +8 (+4 size, +0 crew, +4 fire control); Damage: 5d10x5; Range Modifiers: PB -6, S –4, M -2, L +0.


TIE/e2 EXPERIMENTAL M2
TIE Experimental M2     The TIE/e2 was simply another remodeled experimental remote-controlled TIE/ln. Information is classified. The TIE/e2 has never reached standard production status. (From the TIE Fighter Hangar Bay Technical Database)
First Appearance: X-Wing Alliance videogame
First Introduced: Sometime Between the Battle of Yavin and the Battle of Hoth
Craft Stats:
Name/Model: TIE/e2 M2 Remote Craft
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Experimental Remote Control Fighter
Length: 6.3m
Cargo Capacity: None, 2 days consumables
Power System: SFS I-a2b solar ionization reactor
Propulsion System: SFS P-s4 twin ion engines
Flight Control System: Experimental remote control
Navigation: Experimental remote control
Crew: None
Speed Rating: 95 MGLT
Maneuverability Rating: 75 DPF
Hyperdrive: None
Weapons: 2 light turbolaser cannons of experimental design
Shields/Armor: Titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Experimental M2
Class: Starfighter Crew: Remote (Normal +2)
Size: Diminutive (6.3m) Initiative: +6 (+4 size, +2 crew)
Hyperdrive: None Maneuver: +6 (+4 size, +2 crew)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: None Shield Points: 0
Consumables: 2 days Hull Points: 60 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (9 squares/action)
Atmospheric Speed: 1,000 km/h (17 squares/action)

Weapon: Turbolasers (2 fire-linked); Fire Arc: Front; Attack Bonus: +8 (+4 size, +0 crew, +4 fire control); Damage: 5d10x5; Range Modifiers: PB -2, S –4, M -6, L n/a.


TIE/e3 EXPERIMENTAL M3
TIE Experimental M3     The TIE/e3 is an experimental TIE Interceptor, with the four standard wingtip laser cannons removed, and two fast-fire concussion missile pods placed on the outer side of the solar panels. (From the TIE Fighter Hangar Bay Technical Database)
First Appearance: X-Wing Alliance videogame
First Introduced: Sometime Between the Battle of Yavin and the Battle of Hoth
Craft Stats:
Name/Model: TIE/e3 M3 Remote Craft
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Experimental Remote Control Fighter
Length: 9.6m
Cargo Capacity: None, 2 days consumables
Power System: SFS I-s3a solar ionization reactor
Propulsion System: SFS P-s5.6 Twin Ion Engines
Flight Control System: Experimental remote control
Navigation: Experimental remote control
Crew: None
Speed Rating: 100 MGLT
Maneuverability Rating: 100 DPF
Hyperdrive: None
Weapons: 2 concussion missile pods of experimental design
Shields/Armor: Titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Experimental M3
Class: Starfighter Crew: Remote (Normal +2)
Size: Diminutive (9.6m) Initiative: +6 (+4 size, +2 crew)
Hyperdrive: None Maneuver: +8 (+4 size, +2 crew,+2 engine quality)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: None Shield Points: 0
Consumables: 2 days Hull Points: 90 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (10 squares/action)
Atmospheric Speed: 1,200 km/h (20 squares/action)

Weapon: Concussion missile launchers (2 fire-linked, 16 missiles each); Fire Arc: Front; Damage: 7d10x2; Missile Quality: Marginal (+5).