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[TIE Vanguard] [TIE Raptor] [TIE Bomber] [TIE Heay Bomber] [TIE Shuttle] [TIE Skirmisher] [TIE Scout] [TIE Torpedo Bomber] [TIE Sentinel] [TIE Trainer] [TIE Vindicator] [TIE Aquatic Fighter] [Chiss Clawcraft] [TIE Crawler] [TIE Phantom] [Scimitar Assault Bomber] [TIE Walker] [Assault Gunboat] [Missile Boat]


TIE/rc mkII VANGUARD
TIE Vanguard     An upgrade to the TIE/rc, the TIE Vanguard Enhanced Reconnaissance Fighter carries more advanced state-of-the-art sensor systems, as well as sporting a reduced profile with its unique bent-shaped solar panels to evade notice from enemy sensors. Built from the basic TIE/ln design, the Vanguard's solar collectors were smaller on the top half than on the bottom. The top part was also bent slightly outward. The central ball of the starfighter was equipped with enhanced communications equipment.
    This reconnaissance fighter was deployed to gather information of enemy starship movements before engaging the fleet in battle. Preceding a fleet in realspace, the Vanguard would sweep for mines, powered down starfighters, and other hazards, and conduct (escorted) perimeter sweeps around space installations. (From the TIE Fighter Hangar Bay Technical Database)
First Appearance: A New Hope
First Introduced: Before the Battle of Yavin
Craft Stats:
Name/Model: TIE/rc mkII Vanguard
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Class 3: Reconnaissance
Length: 6.3m
Cargo Capacity: 35kg, 3 days consumables
Power System: SFS I-a2b solar ionization reactor
Propulsion System: SFS P-s4 twin ion engines
Flight Control System: SFS F-s3.2 flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 1
Speed Rating: 90 MGLT
Maneuverability Rating: 75 DPF
Hyperdrive: None
Weapons: 1 L-s1 laser cannon
Shields/Armor: Particle shielding, titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE/rc Vanguard
Class: Starfighter Crew: 1 (Normal +2)
Size: Diminutive (6.3m) Initiative: +6 (+4 size, +2 crew)
Hyperdrive: None Maneuver: +6 (+4 size, +2 crew)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 35kg Shield Points: 20 (DR 10)
Consumables: 3 days Hull Points: 60 (DR 10)
Cost: 70,000 (new)
Maximum Speed in Space: Ramming (9 squares/action)
Atmospheric Speed: 1,100 km/h (19 squares/action)

Weapon: Laser cannon (1); Fire Arc: Front; Attack Bonus: +8 (+4 size, +0 crew, +4 fire control); Damage: 4d10x2; Range Modifiers: PB +0, S –2, M/L n/a.
Note: The TIE Vanguard provides a +6 equipment bonus to all Computer Use checks involving the use of sensors.


TIE/rpt RAPTOR
TIE Raptor     This was the name of a droid-operated TIE Interceptor developed by Warlord Zsinj, during his battle against the New Republic. They first saw duty with the false 181st Fighter Group Zsinj assembled, in hopes of drawing out Rogue Squadron. The droid fighters were paired with human-piloted Interceptors, a combination which allowed the humans to lead and the droids to follow in their wake, making up for any piloting mistakes the humans made. They would have found more widespread usage if they weren't soundly defeated in dogfights during the Battle of Selaggis. Resembling the normal TIE Fighter cockpit, but with four wings mounted directly to the cockpit, the TIE/rpt was eventually modified for flight by a living pilot, shortly before Zsinj's destruction at Dathomir. The TIE/rpt lacked shields, although this deficiency was being addressed at the time of Zsinj's demise. Each TIE Raptor was armed with four laser cannons, mounted on the wings, and a pair of concussion missile tubes mounted just below the cockpit. Despite the striking similarity between the TIE Raptor and the basic TIE Fighter, Sienar Fleet Systems was not responsible for its design or manufacture. (From the TIE Fighter Hangar Bay Technical Database)
First Appearance: X-Wing series of comics and novels
First Introduced: About 3 years after the Battle of Endor
Craft Stats:
Name/Model: TIE/rpt Raptor Interceptor
Designer/Manufacturer: Sienar Fleet Systems/Zsinj
Combat Designation: Space Superiority Fighter/Interceptor
Length: 2.1m
Cargo Capacity: 65kg, 2 days consumables
Power System: SFS I-a2b solar ionization reactor
Propulsion System: SFS P-s4 twin ion engines
Flight Control System: SFS F-s3.2 flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 1
Speed Rating: 100 MGLT
Maneuverability Rating: 80 DPF
Hyperdrive: None
Weapons: 4 L-s1 laser cannons, 2 SFS M-g-2 general-purpose warhead launchers
Shields/Armor: Titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Raptor
Class: Starfighter Crew: 1 (Skilled +4)
Size: Fine (2.4m) Initiative: +12 (+8 size, +4 crew)
Hyperdrive: None Maneuver: +12 (+8 size, +4 crew)
Passengers: None Defense: 28 (+8 size, +10 armor)
Cargo Capacity: 65kg Shield Points: 0
Consumables: 2 days Hull Points: 50 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (10 squares/action)
Atmospheric Speed: 1,200 km/h (20 squares/action)

Weapon: Laser cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +14 (+8 size, +2 crew, +4 fire control); Damage: 6d10x2; Range Modifiers: PB +0, S –2, M/L n/a. Weapon: Concussion missile launcher (2 fire-linked, 6 missiles each); Fire Arc: Front; Damage: 7d10x2; Missile Quality: Marginal (+5).


TIE/sa BOMBER
TIE Bomber     Sienar Fleet Systems' development of the TIE bomber took the robust TIE/gt starfighter variant as a starting point and ended up with a formidable light space bomber capable of delivering devastating attacks of pinpoint accuracy against ground and space-based targets.
    Previous to the bomber's development, the weapons of the capital starships such as Imperial Star Destroyers handled orbital bombardment. While no one would argue against the lethality of such methods, capital ship bombardments would often result in unwanted collateral damage adjacent to the targets. For more refined attacks, such as when the Empire desired to take a target intact, the surgical precision of the TIE bomber excelled.
    The TIE bomber marks one of the few Imperial starfighters to come equipped with an ejection seat. Given that this vessel often operates within planetary atmospheres, a pilot stands a good chance of surviving should he need to eject.
    The port pod contains two bomb bays that can carry a variety of payloads -- proton bombs, guided missiles, orbital mines, free-falling thermal detonators, for example. Advanced sensors developed by Nordoxicon's Micro Instruments divisions grant the TIE bomber unerring accuracy.
    The bomber's greatest drawback is its speed and sluggish handling. It is not a vessel meant for twisting, jinking aerobatic dogfights. While its increased armor affords some protection from enemy fire, Alliance starfighter pilots consider so-called "dupes" easy pickings. (From the starwars.com Databank)
First Appearance: The Empire Strikes Back
First Introduced: Around the Battle of Yavin
Craft Stats:
Name/Model: TIE/sa Bomber
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Dedicated Light Bomber
Length: 7.8m
Cargo Capacity: 15 tons, 2 days consumables
Power System: SFS I-a2b solar ionization reactor
Propulsion System: SFS P-s4 twin ion engines
Flight Control System: SFS F-s3.2 flight avionics system
Navigation: SFS N-s4 Navcon computer system
Crew: 1
Speed Rating: 60 MGLT
Maneuverability Rating: 75 DPF
Hyperdrive: None
Weapons: 2 SFS L-s2.1 laser cannons, 2 SFS M-s3 concussion missile launchers or 2 SFS T-s5 proton torpedo launchers
Shields/Armor: Titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Bomber
Class: Starfighter Crew: 1
Size: (7.8m) Initiative: -
Hyperdrive: None Maneuver: -
Passengers: None Defense: -
Cargo Capacity: 15 tons Shield Points: -
Consumables: 2 days Hull Points: -
Cost: -
Maximum Speed in Space: -
Atmospheric Speed: -

Weapon: - ; Fire Arc: - ; Attack Bonus: - ; Damage: - ; Range Modifiers: - .

Weapon: Concussion missile launcher (2 fire-linked, 6 missiles each); Fire Arc: Front; Damage: 8d10x2; Missile Quality: Ordinary (+10).

Note: Stats for the Interceptor can be found in Wizards of the Coast's Starships of the Galaxy, page 75-76. Modifications as noted.


TIE/sa mkII HEAVY BOMBER
TIE Heavy Bomber     The Mark II Heavy Bomber is a second generation TIE Bomber that saw a limited production run during the Galactic Civil War. The Heavy Bomber featured a second weapons bay mounted onto an existing Bomber frame.
First Appearance: Galactic Battlegrounds videogame
First Introduced: After the Battle of Hoth
Craft Stats:
Name/Model: TIE/sa mkII Heavy Bomber
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Dedicated Heavy Bomber
Length: 7.8m
Cargo Capacity: 30 tons, 2 days consumables
Power System: SFS I-a2b solar ionization reactor
Propulsion System: SFS P-s4 twin ion engines
Flight Control System: SFS F-s3.2 flight avionics system
Navigation: SFS N-s4 Navcon computer system
Crew: 1
Speed Rating: 55 MGLT
Maneuverability Rating: 65 DPF
Hyperdrive: None
Weapons: 2 SFS L-s2.1 laser cannons, 2 SFS M-s3 concussion missile launchers, and 2 SFS T-s5 proton torpedo launchers
Shields/Armor: Titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Heavy Bomber
Class: Starfighter Crew: 1 (Normal +2)
Size: Tiny (7.8m, mass) Initiative: +4 (+2 size, +2 crew)
Hyperdrive: None Maneuver: +4 (+2 size, +2 crew)
Passengers: None Defense: 22 (+2 size, +10 armor)
Cargo Capacity: 30 tons Shield Points: 0
Consumables: 2 days Hull Points: 130 (DR 10)
Cost: 180,000 (new)
Maximum Speed in Space: Attack (6 squares/action)
Atmospheric Speed: 800 km/h (13 squares/action)

Weapon: Point laser cannon (1); Fire Arc: Front; Attack Bonus: +6 (+2 size, +0 crew, +4 fire control); Damage: 3d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Weapon: Concussion missile launchers (2, 10 heavy missiles each); Fire Arc: Front; Damage: 8d10x2; Missile Quality: Ordinary (+10).

Weapon: Proton Torpedo tubes (2, 8 torpedoes each); Fire Arc: Front; Damage: 9d10x2; Missile Quality: Ordinary (+10).


TIE/sh SHUTTLE
TIE Shuttle     The TIE shuttle, or TIE/sh, is a variant of the basic TIE bomber / TIE boarder twin-pod starfighter dedicated for the transport of personnel. It is used to transport command level officers from ships of the fleet. Lower ranking officers typically use the TIE/sh, while flag officers usually use the larger Lambda-class shuttle. The TIE/sh has passenger space for two, plus a pilot. It can carry a metric ton of cargo if necessary. It is not built for combat, as it is not very maneuverable and only sports a single laser cannon. During the search for the Rebels around the Battle of Hoth, the Imperial Death Squadron extensively used TIE shuttles to transport face-to-face messages between ship officers. (From the starwars.com Databank)
First Appearance: The Empire Strikes Back
First Introduced: Around the Battle of Yavin
Craft Stats:
Name/Model: TIE/sh Shuttle
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Shuttle/Transport
Length: 7.8m
Cargo Capacity: 1 ton, 2 days consumables, 2 passengers
Power System: SFS I-a2b solar ionization reactor
Propulsion System: SFS P-s4 twin ion engines
Flight Control System: SFS F-s3.2 flight avionics system
Navigation: SFS N-s4 Navcon computer system
Crew: 1
Speed Rating: 60 MGLT
Maneuverability Rating: 75 DPF
Hyperdrive: None
Weapons: 1 L-s2.1 laser cannon
Shields/Armor: Titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Shuttle
Class: Starfighter Crew: 1 (Normal +2)
Size: Tiny (7.8m, mass) Initiative: +4 (+2 size, +2 crew)
Hyperdrive: None Maneuver: +4 (+2 size, +2 crew)
Passengers: 2 Defense: 22 (+2 size, +10 armor)
Cargo Capacity: 1 ton Shield Points: 0
Consumables: 2 days Hull Points: 110 (DR 10)
Cost: 100,000 (new)
Maximum Speed in Space: Attack (7 squares/action)
Atmospheric Speed: 850 km/h (14 squares/action)

Weapon: Laser cannon (1); Fire Arc: Front; Attack Bonus: +6 (+2 size, +0 crew, +4 fire control); Damage: 2d10x2; Range Modifiers: PB +0, S –2, M/L n/a.


TIE/sk SKIRMISHER
TIE Skirmisher     The Yuuzhan Vong invasion route bypassed Bastion, but left the Imperial Remnant feeling incredibly vulnerable. To complement the new "Resurgence" class Star Destroyers, a new generation of fighters was needed. All were based on the venerable TIE line. Sienar was quite relieved when they got the orders because it indicated to the leadership of Santhe/Sienar Technologies that all of these new TIEs were factory equipped with "flicker mode" lasers and "grab-proof" shields. They had somewhere to run to if things go too hot in the New Republic.
    The TIE Skirmisher was the only entirely new design in this batch. It has a cylindrical fuselage with pylons projecting from the top, right, bottom, and left. The solar array wing is a ring attached to the fuselage by the pylons. The fuselage projects beyond the solar ring at the front and back to improve maneuverability and visibility from the cockpit. Each pylon carries a Double Laser Cannon.
    The TIE Skirmisher is designed to replace all remaining TIE/ln, I-7 Howlrunner, and A-9 Vigilance starfighters. It has a low cruising speed, but phenomenal maneuverability. It also uses the SLAM technology originally developed by Cygnus Spaceworks for its Missile Boat to achieve incredible sprint accelerations. (From the Dark Lords of the Sith Stat Archive)
First Appearance: Unknown
First Introduced: Sometime during the Yuuzhan Vong invasion
Craft Stats:
Name/Model: TIE/sk Skirmisher Interceptor
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Space Superiority Fighter/Interceptor
Length: 8m
Cargo Capacity: 75kg, 5 days consumables
Power System: SFS I-s3a solar ionization reactor
Propulsion System: SFS P-sx7.4 twin ion engines (230 KTU)
Flight Control System: SFS F-s5x flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 1
Speed Rating: 105 MGLT
Maneuverability Rating: 120 DPF
Hyperdrive: Class 1
Weapons: 4 L-s5.6 double laser cannons
Shields/Armor: SFS Novaldex shield generator, titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Skirmisher
Class: Starfighter Crew: 1 (Skilled +4)
Size: Diminutive (8m) Initiative: +8 (+4 size, +4 crew)
Hyperdrive: x1 Maneuver: +8 (+4 size, +4 crew, +3 engine quality)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 75kg Shield Points: 60 (DR 10)
Consumables: 5 days Hull Points: 80 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (11 squares/action)
Atmospheric Speed: 1,200 km/h (20 squares/action)

Weapon: Heavy double laser cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +13 (+4 size, +2 crew, +4 fire control, +3 equipment bonus); Damage: 8d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Note: SLAM propulsion system increases speed to 22 squares/action, but at a –5 penalty to Pilot checks used for maneuvering when engaged. The SLAM system lasts for only one round.


TIE/sr SCOUT
TIE Scout     More commonly known as the Lone Scout-A, the TIE Scout was originally built by Republic Sienar Systems before becoming nationalized under the Empire. The Lone Scout's propulsion system was based on state-of-the-art twin ion engine technology that arose during the Clone Wars. The ship itself was designed as an exploaration vessel and made large enough to support passengers and 150 metric tons of cargo. The Lone Scout also boasted an advanced sensor package.
    The military model was known as the Lone Scout A-2 and featured a back-up hyperdrive generator and an improved sensor package.
First Appearance: Star Wars The Roleplaying Game, Second Edition (West End Games)
First Introduced: Around the end of the Clone Wars
Craft Stats:
Name/Model: Lone Scout-A
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Class 3: Reconnaissance
Length: 24m
Cargo Capacity: 150 tons, 1 year consumables, and 3 passengers
Power System: SFS I-a2b solar ionization reactor
Propulsion System: SFS P-s4 twin ion engines
Flight Control System: SFS F-s3.2 flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 1
Speed Rating: 60 MGLT
Maneuverability Rating: 60 DPF
Hyperdrive: Class 2
Weapons: 1 L-s1 laser cannon
Shields/Armor: Titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems Lone Scout-A
Class: Space Transport Crew: 1
Size: (24m) Initiative: -
Hyperdrive: - Maneuver: -
Passengers: 3 Defense: -
Cargo Capacity: 150 tons Shield Points: -
Consumables: 1 year Hull Points: -
Cost: -
Maximum Speed in Space: -
Atmospheric Speed: -

Weapon: - ; Fire Arc: - ; Attack Bonus: - ; Damage: - ; Range Modifiers: - .

Note: Stats for the Interceptor can be found in Wizards of the Coast's Ultimate Adversaries, page 157.


TIE/tb TORPEDO BOMBER
TIE Torpedo Bomber     A modified version of the TIE Bomber, the TIE/tb is designed exclusively to carry a heavy load of torpedoes. The TIE/tb is easily recognized by its extremely odd solar panel placement. The double-hull has been replaced with a single pilot's pod, and mounted above this is a large solar panel/torpedo bay. Though deadly, this prototype was not very practical, and the Imperial navy found it just as well to outfit a TIE Bomber with a full load of torpedoes. (From the TIE Fighter Hangar Bay Technical Database)
First Appearance: Unknown
First Introduced: Sometime after the Battle of Yavin
Craft Stats:
Name/Model: TIE/tb Torpedo Bomber
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Dedicated Torpedo Bomber
Length: 9.2m
Cargo Capacity: 15 tons, 2 days consumables
Power System: SFS I-a2b solar ionization reactor
Propulsion System: SFS P-s4 twin ion engines
Flight Control System: SFS F-s3.2 flight avionics system
Navigation: SFS N-s4 Navcon computer system
Crew: 1
Speed Rating: 90 MGLT
Maneuverability Rating: 75 DPF
Hyperdrive: None
Weapons: 2 L-s2.1 point laser cannons, 4 T-s5 proton torpedo tubes
Shields/Armor: Titanium alloy hull, quadranium steel armor solar panel
Game Stats:
Craft: Sienar Fleet Systems TIE Torpedo Bomber
Class: Starfighter Crew: 1 (Normal +2)
Size: Tiny (9.2m, mass) Initiative: +4 (+2 size, +2 crew)
Hyperdrive: None Maneuver: +4 (+2 size, +2 crew)
Passengers: None Defense: 22 (+2 size, +10 armor)
Cargo Capacity: 15 tons Shield Points: 0
Consumables: 2 days Hull Points: 90 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (9 squares/action)
Atmospheric Speed: 1,000 km/h (18 squares/action)

Weapon: Laser cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +8 (+4 size, +0 crew, +4 fire control); Damage: 3d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Weapon: Proton torpedo tubes (4 fire-linked, 4 torpedoes each); Fire Arc: Front; Damage: 9d10x2; Missile Quality: Ordinary (+10).


TIE/tri SENTINEL
TIE Sentinel     The elusive TIE Sentinel has been a mystery to Alliance and New Republic intelligence officials for years. The Sentinel has been mentioned in a number of classified Imperial documents and communiqués, however, there has never been a documented eyewitness account.
    It is believed that the Sentinel was designed as a fourth generation TIE along the lines of the Avenger or Defender. What has been uncovered about the Sentinel is that it has three solar panels set around a standard TIE cockpit tipped with advanced laser cannons. The actual specifications and performance capabilities are unknown.
    Based on the scraps of descriptions of the Sentinel, some believe that the “tri-fighters” encountered 7 years after the Battle of Endor were actually modified TIE Sentinels.
    The TIE Sentinel is not to be confused with the V-38, which has a similar design.
First Appearance: Hasbro online Star Wars toy survey
First Introduced: Sometime after the Battle of Yavin
Craft Stats:
Name/Model: TIE/tri Sentinel
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Space Superiority Fighter/Interceptor
Length: 9.4m
Cargo Capacity: 50kg, 2 days consumables
Power System: SFS I-s3a solar ionization reactor
Propulsion System: SFS P-s5.6 twin ion engines
Flight Control System: SFS F-s5x flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 1
Speed Rating: 100 MGLT
Maneuverability Rating: 75 DPF
Hyperdrive: None
Weapons: 3 L-s9.3 laser cannons
Shields/Armor: Titanium alloy hull with quadranium steel armor solar panels

Game Stats:
Craft: Sienar Fleet Systems TIE Sentinel
Class: Starfighter Crew: 1 (Skilled +4)
Size: Diminutive (9.4m) Initiative: +8 (+4 size, +4 crew)
Hyperdrive: None Maneuver: +8 (+4 size, +4 crew)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 50kg Shield Points: 0
Consumables: 2 days Hull Points: 60 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (10 squares/action)
Atmospheric Speed: 1,200 km/h (20 squares/action)

Weapon: Laser cannons (3 fire-linked); Fire Arc: Front; Attack Bonus: +14 (+4 size, +2 crew, +6 fire control, +2 equipment bonus); Damage: 5d10x2; Range Modifiers: PB +0, S –2, M/L n/a.


TIE/ts TRAINER
TIE Trainer     The primary trainer for TIE pilots, and especially for TIE Bomber training, the TIE/ts is simply a TIE Bomber with an extended control pod to accompany a back-seat instructor. Being a trainer, the TIE/ts carries a slightly smaller weapons payload than the TIE Bomber, as well as other safety features. Old TIE Bombers are often remodeled to serve as TIE trainers. (From the TIE Fighter Hangar Bay Technical Database)
First Appearance: Unknown
First Introduced: Around the Battle of Yavin
Craft Stats:
Name/Model: TIE/ts Trainer
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Training System
Length: 7.8m
Cargo Capacity: 15 tons, 2 days consumables, and 1 passenger/instructor
Power System: SFS I-a2b solar ionization reactor
Propulsion System: SFS P-s4 twin ion engines
Flight Control System: SFS F-s3.2 flight avionics system
Navigation: SFS N-s4 Navcon computer system
Crew: 1
Speed Rating: 80 MGLT
Maneuverability Rating: 75 DPF
Hyperdrive: None
Weapons: 2 L-s2.1 point laser cannons, 2 SFS M-s3 concussion missile launchers or 2 SFS T-s5 proton torpedo launchers
Shields/Armor: Titanium alloy hull, quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Training System
Class: Starfighter Crew: 1 (Untrained +0)
Size: Tiny (7.8m, mass) Initiative: +2 (+2 size, +0 crew)
Hyperdrive: None Maneuver: +2 (+2 size, +0 crew)
Passengers: 1 (instructor) Defense: 22 (+2 size, +10 armor)
Cargo Capacity: 15 tons Shield Points: 0
Consumables: 2 days Hull Points: 130 (DR 10)
Cost: 75,000
Maximum Speed in Space: Attack (7 squares/action)
Atmospheric Speed: 850 km/h (14 squares/action)

Weapon: Point laser cannon (2 fire-linked); Fire Arc: Front; Attack Bonus: +2 (+2 size, -4 crew, +4 fire control); Damage: 3d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Weapon: Concussion missile launcher (2 fire-linked, 8 heavy missiles each); Fire Arc: Front; Damage: 8d10x2; Missile Quality: Ordinary (+10).


TIE/v VINDICATOR
TIE Vindicator     Sienar Fleet Systems designed the TIE/V Vindicator for the sole purpose of defending their ships, convoys, space stations, and corporate headquarters on Lianna. Only a handful were sold to the Empire, who seemed more interested in the TIE Avenger and TIE Defenders which were fairly new at the time of the designing of the TIE/V. Those TIE/Vs that were sold to the Empire were destroyed during a Rebel attack on the Escort Carrier that was transporting them to the Core. The only TIE/V Vindicators still in service belong to Sienar Fleet Systems. (From the Dark Lords of the Sith Stat Archive)
First Appearance: Unknown
First Introduced: Sometime between the Battle of Yavin and the Battle of Hoth
Craft Stats:
Name/Model: TIE/v Vindicator
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Escort Fighter
Length: 10m
Cargo Capacity: 70kg, 5 days consumables
Power System: SFS I-s3a solar ionization reactor
Propulsion System: SFS P-s5.6 twin ion engines
Flight Control System: SFS F-s4 flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 1
Speed Rating: 105 MGLT
Maneuverability Rating: 70 DPF
Hyperdrive: Class 1
Weapons: 4 L-s9.3 advanced laser cannons, 2 SFS M-g-2 general-purpose warhead launchers
Shields/Armor: SFS Novaldex shield generator, titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems TIE Vindicator
Class: Starfighter Crew: 1 (Skilled +4)
Size: Diminutive (10m) Initiative: +8 (+4 size, +4 crew)
Hyperdrive: x1 Maneuver: +8 (+4 size, +4 crew)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 70kg Shield Points: 50 (DR 10)
Consumables: 5 days Hull Points: 100 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (11 squares/action)
Atmospheric Speed: 1,200 km/h (20 squares/action)

Weapon: Advanced laser cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +12 (+4 size, +2 crew, +6 fire control); Damage: 6d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Weapon: Concussion missile launcher (2 fire-linked, 6 missiles each); Fire Arc: Front; Damage: 7d10x2; Missile Quality: Ordinary (+10).


TIE/aq AQUATIC FIGHTER
TIE Aquatic Fighter     Even the waters are not safe from Sienar's TIEs. A form of aquatic military vessel based on the standard TIE/ln starfighter, the TIE/aq was designed specifically for combat on such ocean planets as Mon Calamari. With two oval-shaped, curved solar panels, the TIE/aq can skim swiftly across water surfaces. (From the TIE Fighter Hangar Bay Technical Database)
First Appearance: Unknown
First Introduced: Sometime after the Battle of Yavin
Vehicle Stats:
Name/Model: TIE/aq Aquatic Fighter
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Assault Boat
Length: 8m
Cargo Capacity: 65kg
Power System: Unknown
Crew: 1
Maximum Speed: 200 km/h
Weapons: 2 modified SFS L-s1 laser cannons
Shields/Armor: Titanium alloy armor plating
Game Stats:
Vehicle: Sienar Fleet Systems TIE/aq
Class: Assault Boat (Water, surface)
Size: Huge (8m) Crew: 1 (Skilled +4)
Passengers: None Initiative: +2 (-2 size, +4 crew)
Cargo Capacity: 65kg Maneuver: +2 (-2 size, +4 crew)
Speed: 100m Defense: 18* (-2 size, +10 armor)
Max. Velocity: 200 km/h Shield Points: 0
Cost: 65,000 (new) Hull Points: 60 (DR 10)
* Provides full cover to crew

Weapon: Laser cannons (2, fire-linked); Fire Arc: Front; Attack Bonus: +4 (-2 size, +2 crew, +4 fire-control); Damage: 5d8; Range Increment: 200m.


CHISS CLAWCRAFT
Chiss Clawcraft      Resembling a TIE-style fighter, the Chiss clawcraft is a highly advanced starfighter with unknown performance limits. It is known that it has extreme maneuverability and four laser cannons. It also bears a strong resemblance to fifth and sixth generation TIE models. It has only been seen in combat once or twice, but has proven extremely deadly to the Yuuzhan Vong. (From SWRPGNetwork.com)
First Appearance: New Jedi Order: Dark Tide novel duology
First Introduced: Early during the reign of the Empire
Craft Stats:
Name/Model: Nssis-Class Clawcraft
Designer/Manufacturer: Chiss House Weaponry
Combat Designation: Space Superiority Fighter/Interceptor
Length: 7.65m
Cargo Capacity: 25kg, 1 week consumables
Power System: Unknown
Propulsion System: Unknown
Flight Control System: Unknown
Navigation: Unknown
Crew: 1
Speed Rating: 100 MGLT
Maneuverability Rating: 120 DPF
Hyperdrive: Class 1.5
Weapons: 4 modified SFS L-s7.2 laser cannons
Shields/Armor: CHW shield generator, titanium alloy hull with quadranium steel armor wing panels
Game Stats:
Craft: Chiss House Weaponry Nssis-Class Clawcraft
Class: Starfighter Crew: 1 (Very Skilled +6)
Size: Diminutive (7.65m) Initiative: +10 (+4 size, +6 crew)
Hyperdrive: x1.5 Maneuver: +13 (+4 size, +6 crew, +3 engine quality)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 25kg Shield Points: 30 (DR 10)
Consumables: 1 week Hull Points: 90 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (10 squares/action)
Atmospheric Speed: 1,000 km/h (17 squares/action)

Weapon: Laser cannons (4 fire-linked); Fire Arc: Front; Attack Bonus: +17 (+4 size, +4 crew, +6 fire control, +3 equipment bonus); Damage: 7d10x2; Range Modifiers: PB +0, S –2, M/L n/a.


TIE CRAWLER
    An unlikely fusing of two vastly different vehicle types, the TIE crawler was a cheap, mass-produced ground combat vehicle that saw some popularity during the Imperial Civil War that left Coruscant in ruins prior to the Emperor's resurrection. The TIE crawler was the first new design to roll out of the newly liberated Santhe/Sienar Technologies in the uncertain times after the Battle of Endor. The independent-minded Santhe family, owners of Sienar Fleet Systems, had long bristled under the restrictive contracts of the Empire, and saw the opportunity of independence following the Empire's defeat. Santhe tried to remain neutral in the drawn out fighting between the shrinking Empire and the growing New Republic. They still produced TIE fighters for Imperial warlords, but did so on their terms.
TIE Crawler     In an attempt to break into new markets, the TIE crawler was conceived as a relatively inexpensive to produce and purchase compact assault vehicle (CAV). Its use of recycled components and designs helped cut costs and training time.
    The TIE crawler -- or century tank, as it is officially known -- looks like a TIE fighter cockpit suspended between two massive tank treads. It can hold only a single person, who acts as pilot and gunner. Driving the tank treads at speeds of up to 90 kilometers per hour are twin Santhe SSct power generators. The pilot uses foot controls to adjust the angle of steering and speed, while the hand controls are tied into fire control systems.
    The TIE crawler has a pair of medium blaster cannons in the familiar "chin" mounts found on most TIE cockpits. Suspended below the cockpit ball is a retractable light turbolaser that provides the tank with respectable firepower.
    Many TIE crawlers saw action in the Imperial Civil War on Coruscant, as squabbling warlords sought to take control of the former Imperial capital. After the fighting in the skies finished and the would-be Imperial conquerors sought to hold the land, many used the inexpensive TIE crawlers in wasteful ground campaigns. (From the starwars.com Databank)
First Appearance: Dark Empire comic series
First Introduced: Six years after the Battle of Endor
Vehicle Stats:
Name/Model: Century Tank
Designer/Manufacturer: Santhe/Sienar Technologies
Combat Designation: Assault Tank
Length: 6.7m
Cargo Capacity: 65kg
Power System: Twin Santhe SSct power generators
Crew: 1
Maximum Speed: 90 km/h
Weapons: 2 anti-vehicle blaster cannons, 1 retractable light turbolaser cannon
Shields/Armor: Titanium alloy armor plating
Game Stats:
Vehicle: Santhe/Sienar Century Tank
Class: Tracked Assault Tank (Ground)
Size: Huge (6.7m) Crew: 1 (Skilled +4)
Passengers: None Initiative: +2 (-2 size, +4 crew)
Cargo Capacity: 65kg Maneuver: +2 (-2 size, +4 crew)
Speed: 30m Defense: 18* (-2 size, +10 armor)
Max. Velocity: 90 km/h Shield Points: 0
Cost: 72,000 (new) Hull Points: 60 (DR 10)
* Provides full cover to crew

Weapon: Laser cannons (2, fire-linked); Fire Arc: Front; Attack Bonus: +4 (-2 size, +2 crew, +4 fire-control); Damage: 5d8; Range Increment: 200m.

Weapon: Light turbolaser cannon (1, retractable); Fire Arc: Front; Attack Bonus: +4 (-2 size, +2 crew, +4 fire-control); Damage: 3d10x2; Range Increment: 200m.


TIE PHANTOM
TIE Phantom     The V-38 stealth fighter is a new form of TIE Fighter, developed by Darth Vader during the later years of the Galactic Civil War. It had a central sphere surrounded by three triangular wings, mounted with laser cannons. It had incredible stealth power, evading nearly every known form of sensor. This was due to its unique cloaking ability. Alliance military leaders classified it as an assault fighter.
    Though deadly coming out of its cloak, the element of surprise is the Phantom's only real advantage, because it projects very weak shields. The Phantom has never been mass-produced. (From the TIE Fighter Hangar Bay Technical Database)
First Appearance: Rebel Assault II: The Hidden Empire videogame
First Introduced: After the Battle of Yavin
Craft Stats:
Name/Model: Modified V-38 Phantom Fighter
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Medium-Range Stealth Fighter
Length: 9.4m
Cargo Capacity: 50kg, 5 days consumables
Power System: SFS I-s3a solar ionization reactor
Propulsion System: SFS P-s5.6 twin ion engines
Flight Control System: SFS F-s5x flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 2 (1 pilot, 1 gunner)
Speed Rating: 100 MGLT
Maneuverability Rating: 75 DPF
Hyperdrive: Class 2
Weapons: 3 L-s9.3 laser cannons
Shields/Armor: Novaldex shields, Titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems V-38 Phantom
Class: Starfighter Crew: 2 (Very Skilled +6)
Size: Diminutive (9.4m) Initiative: +10 (+4 size, +6 crew)
Hyperdrive: x2 Maneuver: +10 (+4 size, +6 crew)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 50kg Shield Points: 10 (DR 10)
Consumables: 5 days Hull Points: 60 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (10 squares/action)
Atmospheric Speed: 1,200 km/h (20 squares/action)

Weapon: Laser cannons (3 fire-linked); Fire Arc: Front; Attack Bonus: +16 (+4 size, +4 crew, +6 fire control, +2 equipment bonus); Damage: 5d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Note: When cloaked, it is impossible to detect the Phantom from longer than medium range using sensors; this gives a -10 penalty to Spot, Search, and Computer Use checks made to find it. Even if detected, an attacker suffers a 40% chance of missing his target (as if the ship were always behind nine-tenths cover). The Phantom cannot fire weapons while cloaked.


SCIMITAR ASSAULT BOMBER
    Though designers at Sienar Fleet Systems constantly revisited the standard TIE starfighter to developed new variants and improved combat models, the designs of bomber craft did not evolve at such a hurried pace. The TIE bomber was seen as a significant advancement over the older TIE/gt, but for most of the Galactic Civil War, the twin-pod bomber remained unchanged.
    During Grand Admiral Thrawn's campaign to retake the Galactic Core, he ordered a new generation of bomber craft, and Sienar delivered the Scimitar Assault Bomber. Its memorable name comes from the famous Scimitar Assault Wing, easily the most decorated wing of TIE bomber pilots in the Imperial Navy. The new ship is far more advanced than the TIE bomber of old.
Scimitar Assault Bomber     Rather than a twin-pod craft, the Scimitar has a single elongated body. The pilot and bombardier sit in a forward capsule-shaped module, which can eject and serve as an escape pod. Elongated solar array wings bracket the craft. Interlocked repulsorlift thrusters provide the Scimitar with exceptional maneuverability.
    In space, the ship is far faster than a TIE bomber. In an atmosphere, it can achieve cruising speeds of up to 1,150 kilometers per hour, and dive-bomb speeds of 1,250 kilometers per hour.
    The bomber has a reinforced hull and shields, proton grenades, free-falling thermal detonators, and space for 16 concussion missiles. There are also linked forward laser cannons.
    Eleven years after the Battle of Yavin, the rogue Royal Guard Kir Kanos used a Scimitar bomber as a booby trap to destroy the Star Destroyer Emperor's Revenge while it was orbiting the planet Yinchorr. (From the starwars.com Databank)
First Appearance: Heir to the Empire novel trilogy
First Introduced: Five years after the Battle of Endor
Craft Stats:
Name/Model: Scimitar Assault Bomber
Designer/Manufacturer: Sienar Fleet Systems
Combat Designation: Advanced Space Bomber
Length: 8m
Cargo Capacity: 50 tons, 2 days consumables
Power System: SFS I-s3a solar ionization reactor
Propulsion System: SFS P-sx7.4 twin ion engines
Flight Control System: SFS F-s5x flight avionics system
Navigation: SFS N-s6 Navcon computer system
Crew: 2
Speed Rating: 100 MGLT
Maneuverability Rating: 80 DPF
Hyperdrive: None
Weapons: 2 SFS L-s3.2 laser cannons, 4 M-g-2 general-purpose warhead launchers, and 2 B-s1 proton bomb launchers
Shields/Armor: Titanium alloy hull with quadranium steel armor solar panels
Game Stats:
Craft: Sienar Fleet Systems Scimitar Assault Bomber Mark II
Class: Starfighter Crew: 2
Size: Tiny (8m, mass) Initiative: -
Hyperdrive: None Maneuver: -
Passengers: None Defense: -
Cargo Capacity: 50 tons Shield Points: -
Consumables: 2 days Hull Points: -
Cost: -
Maximum Speed in Space: -
Atmospheric Speed: -

Weapon: - ; Fire Arc: - ; Attack Bonus: - ; Damage: - ; Range Modifiers: - .

Weapon: Concussion missile launchers (2 fire-linked, 3 heavy missiles each); Fire Arc: Front; Damage: 8d10x2; Missile Quality: Ordinary (+10).

Weapon: Concussion missile launchers (2 fire-linked, 5 missiles each); Fire Arc: Front; Damage: 7d10x2; Missile Quality: Ordinary (+10).

Weapon: Proton bomb launchers (2, 4 bombs each); Fire Arc: Aft; Damage: 5d10x4; Missile Quality: Marginal (+5).

Note: Stats for the Scimitar Assault Bomber can be found in Wizards of the Coast's Starships of the Galaxy, page 73. Modifications as noted.


TIE WALKER
    The TIE walker was developed shortly after the TIE crawler but was never put into mass production due to several events resulting in the death of the clone emperor and the destruction of his flagship, the Eclipse.
TIE Walker     The TIE walker consists of a standard TIE command pod mounted on top of a servo-mount with six thin insect-like legs. The command pod retains much of the same basic design components as the standard TIE/ln with the chin mounted laser cannons being replaced with a pair of lighter blaster cannons. The ingress/egress hatch remains on the top and where the pylons connecting the solar arrays on the TIE/ln there are concussion grenade launchers.
    The TIE walker's intended role was similar to that of the old AT-PTs used by the Old Republic. They would be deployed in platoon strength, turning a standard assault trooper into a walking arsenal.
    TIE walkers can easily manage to cross even the most difficult terrain using their thin yet reinforced legs that each have grasping claws on the footpads. The entire command pod can rotate in any direction fully to allow the pilot to fire in any direction, regardless of the direction the walker may be traveling.
    Those New Republic troops that have encountered TIE walkers in combat have nicknamed it the "bug" due to its insect like appearance. (From Star Wars Online TIE Models)
First Appearance: Dark Empire comic series
First Introduced: Six years after the Battle of Endor
Vehicle Stats:
Name/Model: TIE Walker
Designer/Manufacturer: Santhe/Sienar Technologies
Combat Designation: Combat Walker
Length: 7.1m
Cargo Capacity: 30kg
Power System: Twin Santhe SSct power generators
Crew: 1
Maximum Speed: 90 km/h
Weapons: 2 anti-vehicle blaster cannons, 2 concussion grenade launchers
Shields/Armor: Titanium alloy armor plating
Game Stats:
Vehicle: Santhe/Sienar TIE Walker
Class: Walker (Ground)
Size: Huge (7.1m) Crew: 1 (Skilled +4)
Passengers: None Initiative: +2 (-2 size, +4 crew)
Cargo Capacity: 30kg Maneuver: +2 (-2 size, +4 crew)
Speed: 30m Defense: 18* (-2 size, +10 armor)
Max. Velocity: 90 km/h Shield Points: 0
Cost: Not available for sale Hull Points: 60 (DR 10)
* Provides full cover to crew

Weapon: Laser cannons (2, fire-linked); Fire Arc: Front; Attack Bonus: +4 (-2 size, +2 crew, +4 fire-control); Damage: 4d10; Range Increment: 200m.

Weapon: Concussion grenade launchers (2); Fire Arc: Front; Damage: 4d6+1; Range Increment: 25m (20m).


XG-1 STAR WING ASSAULT GUNBOAT
Assault Gunboat     After designing the beautiful Lambda-class Imperial Shuttle, Cygnus Spaceworks was awarded a contract to produce an assault vehicle, and the XG-1 Star Wing, commonly called the Assault Gunboat, was the result. Its unique five-wing design enables the Assault Gunboat to excel in atmosphere or deep space. The Assault Gunboat is an ideal escort craft, and with its heavy shielding and strong armament, the Star Wing is deadly when attacking convoys and capital ships. (From the TIE Fighter Hangar Bay Technical Database)
First Appearance: TIE Fighter videogame
First Introduced: Around the Battle of Yavin
Craft Stats:
Name/Model: Alpha Class XG-1 Star Wing Assault Gunboat
Designer/Manufacturer: Cygnus Spaceworks
Combat Designation: Assault Gunboat
Length: 15m
Cargo Capacity: 100kg, 1 week consumables
Power System: Iotek 9j ion powercells/ionization reactor
Propulsion System: Cygnus 4K7 Dual Line ion engines (300KTU)
Flight Control System: Miradyne RCS-6 flight avionics system
Navigation: SFS N-s8.6 Navcon computer system
Crew: 1
Speed Rating: 90 MGLT
Maneuverability Rating: 90 DPF
Hyperdrive: Cygnus HD7 Hyperdrive Activator Unit (Class 1)
Weapons: 2 Taim & Bak KX5 laser cannons, 2 Borstel NK-3 ion cannons, and 2 SFS M-s3 concussion missile launchers
Shields/Armor: Novaldex shields, quadranium steel armored titanium hull
Game Stats:
Craft: Cygnus Spaceworks Alpha Class XG-1 Star Wing Assault Gunboat
Class: Starfighter Crew: 1 (Skilled +4)
Size: Tiny (15m) Initiative: +6 (+2 size, +4 crew)
Hyperdrive: x1 Maneuver: +6 (+2 size, +4 crew)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 100kg Shield Points: 30 (DR 10)
Consumables: 1 week Hull Points: 120 (DR 10)
Cost: 150,000 (new)
Maximum Speed in Space: Ramming (9 squares/action)
Atmospheric Speed: 1,050 km/h (18 squares/action)

Weapon: Laser cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +8 (+2 size, +2 crew, +4 fire control); Damage: 5d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Weapon: Ion cannons (2 fire-linked); Fire Arc: Front; Attack Bonus: +8 (+2 size, +2 crew, +4 fire control); Damage: 5d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Weapon: Concussion missile launchers (2 fire-linked, 8 missiles each); Fire Arc: Front; Damage: 7d10x2; Range Quality: Ordinary (+10).


XM-1 MISSILE BOAT
Missile Boat     Introduced as an even deadlier upgrade to the Assault Gunboat, the Missile Boat is the elite long-distance weapons fighting platform. Designed by Cygnus under the commission of Grand Admiral Thrawn, the Missile Boat quickly made a name for itself, becoming an object of terror to convoys, starfighter pilots, and capital ship crews alike. A single Missile Boat can hold up to 80 concussion missiles, an unprecedented amount of firepower for a ship of that size.
    Though deadly from long-range, Imperial pilots dislike the Missile Boat once they get into the thick of combat. A single weak laser cannon and bad maneuverability make the Missile Boat vulnerable in dogfights. For this reason it is best to dispatch a flight of TIE Advanced or Defenders to guard the Missile Boats and dogfight, freeing up the Missile Boat to sow death from long range.
    Because of the Missile Boat's production cost and its dog-fighting handicap, the Missile Boat has not become as common in Imperial fleets as many anticipated. (From the TIE Fighter Hangar Bay Technical Database)
First Appearance: TIE Fighter videogame
First Introduced: Around the Battle of Hoth
Craft Stats:
Name/Model: Gamma Class XM-1 Missile Boat
Designer/Manufacturer: Cygnus Spaceworks/Thrawn
Combat Designation: Advanced Space Superiority Fighter
Length: 15m
Cargo Capacity: 500kg, 1 week consumables
Power System: Iotek 11k ion powercells/ionization reactor
Propulsion System: Cygnus 5K9 Dual Line ion engines
Flight Control System: Miradyne RCS-8 flight avionics system
Navigation: SFS N-s9.6 Navcon computer system
Crew: 1
Speed Rating: 90 MGLT (122 with SLAMs)
Maneuverability Rating: 91 DPF
Hyperdrive: Cygnus HD7 Hyperdrive Activator Unit (Class 1)
Weapons: 1 Taim & Bak KX6 Laser Cannon, 2 SFS M-s-8 advanced concussion missile Launchers, and 2 general-purpose warhead launchers
Shields/Armor: Novaldex shields, quadranium steel armored titanium hull
Game Stats:
Craft: Cygnus Spaceworks Gamma Class XM-1 Missile Boat
Class: Starfighter Crew: 1 (Skilled +4)
Size: Tiny (15m) Initiative: +6 (+2 size, +4 crew)
Hyperdrive: x1 Maneuver: +6 (+2 size, +4 crew)
Passengers: None Defense: 24 (+4 size, +10 armor)
Cargo Capacity: 500kg Shield Points: 30 (DR 10)
Consumables: 1 week Hull Points: 130 (DR 10)
Cost: Not available for sale
Maximum Speed in Space: Ramming (9 squares/action)
Atmospheric Speed: 1,050 km/h (18 squares/action)

Weapon: Laser cannon (1); Fire Arc: Front; Attack Bonus: +8 (+2 size, +2 crew, +4 fire control); Damage: 3d10x2; Range Modifiers: PB +0, S –2, M/L n/a.

Weapon: Concussion missile launchers (2 fire-linked, 20 missiles each); Fire Arc: Front; Damage: 7d10x2; Range Quality: Ordinary (+10).

Weapon: Proton torpedo tubes (2 fire-linked, 3 torpedoes each); Fire Arc: Front; Damage: 9d10x2; Range Quality: Ordinary (+10).

Note: SLAM propulsion system increases speed to 18 squares/action, but at a –5 penalty to Pilot checks used for maneuvering when engaged. The SLAM system lasts for only one round.